Tutorful recommends GameMakerBlog as Top Educational Resource

  Starting a new project? Just getting into Game Development? If so, then check out the new article from Tutorful: “How To Become a Game Developer: Expert Advice and Awesome Tools” which details everything from the type of game to make to Education Resources for improving your skills. Speaking of Education Resources, we are excited to announce that GameMakerBlog was selected by Tutorful as a Top Resource for Game Developers. There are some very exciting Read more…


[Made in GameMaker] Bounce Rescue by Bitecore Studios

  Bounce Rescue is a brand new game released on Steam that was made in GameMaker Studio. Great graphics, solid controls, engaging music and even multiplayer make this a shining example of the quality that can be made with GMS. I spoke to Bitecore Studios to get some developer insights and details on how they made such a great game that also has some amazing technical features including: Full Steam Integration with leaderboards, controller support, Read more…


GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018

GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes us very happy when we get awards like this. We appreciate aggregate websites like tierragamer because they filter down the many different blogs and websites available into a concise list with a summary on each so you can quickly see which websites you need to visit for your needs. Time is quickly becoming the most valuable resource in our informational Read more…


[Indie Interview] uZombie made in GameMaker!

Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level up your character to gain better armor and abilities and watch as the city attempts to fight back. Jon developed Read more…


[GameMaker Tutorial] How to setup a simple slot machine reward system

GameMakerBlog Tutorials Simple Slot Machine Reward System   If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a GM Advanced Lucky Box could net you a Kzarka box (or if you are like me, you end up getting Read more…


[GameMaker Tutorial] Drawing custom health bars with sprite parts

GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in Adventure Capitalist, Loading bars to let players know something is happening and what percent that something is on, Mana or Stamina bars and of course everyone’s favorite: Experience Read more…


GameMaker Studio 2 Annouces official Mac version in newly released 2.1 milestone

GameMaker Studio 2 – v2.1 Released August 25th, 2017 It finally happened, yes GameMaker Studio 2 version 2.1 has been released and with it comes a whole bag of updates. Most important of the new features though, is the official support for Mac; this is something that has been not only lacking but asked for by the community for years. To top it off, YoYo Games has bundled the Mac version along with the Windows Read more…


GameMaker Studio 2 adding C# region type syntax code folding soon

GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other hand, can make or break the entire user experience. Don’t believe me, just look at how upset Mike Dailly gets Read more…