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[Indie Interview] uZombie made in GameMaker!
Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level […] More
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[GameMaker Tutorial] How to setup a simple slot machine reward system
GameMakerBlog Tutorials Simple Slot Machine Reward System If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a […] More
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[GameMaker Tutorial] Drawing custom health bars with sprite parts
GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in Adventure Capitalist, Loading bars to let players know […] More
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GameMaker Studio 2 Annouces official Mac version in newly released 2.1 milestone
GameMaker Studio 2 – v2.1 Released August 25th, 2017 It finally happened, yes GameMaker Studio 2 version 2.1 has been released and with it comes a whole bag of updates. Most important of the new features though, is the official support for Mac; this is something that has been not only lacking but asked for […] More
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GameMaker Studio 2 adding C# region type syntax code folding soon
GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other […] More
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[Tutorial] HTML5 games and Cross-Site Scripting (XSS)
GameMakerBlog Tutorials HTML5 Games and Cross-Site Scripting If you have ever looked up any of the http_* methods in the Gamemaker: Studio documentation you have surely seen the following warning about cross domain issues: “NOTE: You should be aware that due to XSS protection in browsers, requests to and attempts to load resources from across […] More
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Total War: WARHAMMER 2 Pre-Order Free DLC brings Winter to the Old World
Total War: WARHAMMER – Norsca Winter is Here On Aug 10, 2017, the Norsca DLC came down from the North bringing an army of ice trolls, skin wolves and Frost Wyrms upon the soft southern lands of the Empire. If you happened to pre-order Total War: Warhammer 2 (which releases September 28th) then you also got […] More
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Feedspot puts GameMaker Blog in top 50 Game Development Blogs
Feedspot Game Development Blog Awards If anyone has not read the great compilation list put out by Feedspot already; then I would fully recommend giving it a read now at Game Development Blogs as there is a wealth of information pertaining to game development blogs that some people might not have known existed. Of course, we […] More
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HumbleBundle for GameMaker: Studio 1.4
HumbleBundle for GameMaker: Studio 1.4 Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker “Rebundle” which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. Before we get into the details of the bundle I want to explicitly point out that this bundle is […] More
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in Community, Community Links, Development, Examples, GameMaker Studio 2, GMC, Tips & Tricks, Tutorials
[GameMaker Tutorial] What is a Room
GameMakerBlog Tutorials What is a GameMaker Room The official documentation of a Room can be found here and at a high level it is a container that can hold object instances and assets. There can be more than one room in your game, rooms can parents of other rooms, rooms can be added dynamically while the […] More
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in Development, Examples, GameMaker Studio 2, GMC, Tips & Tricks, Tutorials[GameMaker Tutorial] Top Down: Make an enemy unit face the player
GameMakerBlog Tutorials Top Down Game: Make an enemy unit face the player GM Version: GameMaker Studio 2 Making an Enemy unit face the player or even face a certain direction is a question that shows up on the GameMaker Community forums many times and is a fundamental function in creating any game that has enemy […] More
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[GameMaker Tutorial] Introducing GameMaker Tutorial Series
GameMakerBlog Tutorials Introducing the GameMaker Tutorial Series As I am always trying to learn more about GameMaker; frequently I find myself visiting the great GameMaker Community tutorials section to see what new gems the community may have posted up. While I was browsing the forums a pattern emerged: Fundamental questions are always being asked and the […] More