Review – Making Money with HTML5

Since the release of GameMaker Studio, a large portion of hobbyists who once used the tool to create freeware Windows games are now taking advantage of the ability to export to mobile devices. This means a new wave of developers, with little experience in distributing their games or conducting business, are now looking for pointers as to how they can profit from their work. Matthew Bowden’s ‘Making Money with HTML5‘ may be the first e-book Read more…


Designing for Hardcore Gamers and Casual Gamers

There are so many different potential players of your game and it can be hard to make your game suit different tastes. ┬áHere I examine two broad gamer definitions that can be expand into many more. Hardcore Gamers You can always pick one out of a group of people; they eat, sleep, dream, and talk game experience. One thing and one thing only is what hardcore gamers believe – The Game Is The Life. ┬áThese Read more…


Review: Doodle Balls – artistic fun?

Doodle balls, a game created by Stubbjax02 yesterday, is in the beta stages–though it is rather difficult to tell! The graphics are superb, and the sounds are indeed brilliantly done, plus the gameplay is rather addicting – even though the only mode available is easy.


3D MMORPG down the drain

Game developer Zedman_3d stated that The Warriors path has come to an end. He claimed that the development could no longer continue because of Game Maker’s speed problems. Cameron and Zedman both wrote a closing speech on this topic at their forums. “The game could barely handle a few plants on the ground” said Zedman. Though the game ran on a dll called Ultimate3d, the game still needed to communicate with a server which added Read more…


Going Commercial

A shortened version of a lengthy feature about the different ways of earning money from games you have created. This was written for the 7th issue of MarkUp (released August 2007). A history Game Maker, its community, and the games people are creating with it have certainly come a long way. When I first found the Game Maker Community in late 2002 there were very few commercial games that were made using Mark Overmars’ software, Read more…


Review: 2p Shooter (Jack Sanders)

As featured in MarkUp July 2007: What they say: Select from 6 heads, 8 bodies, and two guns to duel it out between two players. Now with 4 weapons, the old MK9’s and M16, plus the new custom ‘Riotgun’ and a nice little sword! Download (1.3MB) Quick Review: In this split-screen two player game you and your friend each control a gray stick man inside a platform environment. Various weapons are spread throughout the room Read more…


How do you judge the success of a game?

One of the questions I have pondered for a while is how to judge the success of a game. Many people will think this is all to do with the number of downloads achieved or the number of 10/10 ratings they are given, however to me this is just wrong. Downloads do not really account account for anything – sure a good game may get more downloads that a bad game – but equally people Read more…


Forted

It’s not often that I come across ‘decent’ games at the GMC. There are a lot of good efforts, but most releases leaving me wanting more – in a bad way. The number of games where the focus has all been on one aspect of the game is high. For example games with amazing unique graphics which are wasted on appalling gameplay. Forted, a bunker defence game is an exception to this rule. This game Read more…