[Giveaway] Deios 2 Steam Key Holiday Giveaway

Made in GameMaker Creator of Deios II: BARCHboi, recently reached out to GameMakerBlog about the possibility of doing a Steam key giveaway to the GameMaker community. We are always willing to help any developers reach out to fellow GameMaker fans and developers so together we are pleased to announce the Deios II Steam Key Holiday Giveaway. We have 10 Steam Keys to give out and will once again be using Rafflecopter to facilitate the entries Read more…


GameMakerBlog Levels up with new IndieDevHelp initiative

GameMakerBlog announces a new initiative called: “IndieDevHelp” which aims to help Indie Developers with different aspects of creating and launching a game. As most game developers are programmers first and foremost, there are specific struggles and areas that can either be overlooked or just not completed because of time, ability or both. Above all else, Marketing is the primary factor that can determine a successful game or not, the world’s best game will have zero Read more…


HumbleBundle for GameMaker: Studio 1.4

HumbleBundle for GameMaker: Studio 1.4 Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker “Rebundle” which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. Before we get into the details of the bundle I want to explicitly point out that this bundle is for GameMaker: Studio 1.4 not GameMaker Studio 2, but that does not mean you should not get this bundle and Read more…


GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In this first installment, I briefly explore how I got started making Missile Cards, cover the concept of a “minimum viable Read more…


GameMaker Studio 2 Is Here!

A lot has been made of the recent announcement that GameMaker Studio 2 has entered into open Beta. Many of the regular users have taken to Twitter to post their opinions are screenshots of the new software. We first reported on the new software back in 2014 following former YoYo Games CEO, Sandy Duncan’s announcement on Twitter. It’s fair to say that most users taking part in the Beta are feeling good about the way the Read more…


Ownership Change – What Now For GMB?

Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution to this blog and the time-consuming maintenance that comes with running a site of this nature. Having run several websites concurrently in the past, alongside a full-time job, I know how hard Read more…