GameMakerBlog Levels up with new IndieDevHelp initiative

GameMakerBlog announces a new initiative called: “IndieDevHelp” which aims to help Indie Developers with different aspects of creating and launching a game. As most game developers are programmers first and foremost, there are specific struggles and areas that can either be overlooked or just not completed because of time, ability or both. Above all else, Marketing is the primary factor that can determine a successful game or not, the world’s best game will have zero Read more…


Feedspot puts GameMaker Blog in top 50 Game Development Blogs

Feedspot Game Development Blog Awards If anyone has not read the great compilation list put out by Feedspot already; then I would fully recommend giving it a read now at Game Development Blogs as there is a wealth of information pertaining to game development blogs that some people might not have known existed. Of course, we at GameMakerBlog were ecstatic to see our blog was ranked in 10th place and it shows how strong the content Read more…


[GameMaker Tutorial] Introducing GameMaker Tutorial Series

GameMakerBlog Tutorials Introducing the GameMaker Tutorial Series As I am always trying to learn more about GameMaker; frequently I find myself visiting the great GameMaker Community tutorials section to see what new gems the community may have posted up. While I was browsing the forums a pattern emerged: Fundamental questions are always being asked and the responses are usually redirects to youtube videos. While I can and have learned from youtube video tutorials often, when I Read more…


GameMakerBlog Acquired by Hikati Games LLC

Hikati Games LLC has purchased GameMakerBlog Hello to all GameMakerBlog fans and GameMaker: Studio developers from Hikati Games; as readers of this blog know from the previous post by Mark: GMB is up for Sale! GameMakerBlog has been up for sale and the short of it is: I contacted Mark and talked with him about the current GameMakerBlog, the future of the blog and of course the community. I am happy to say that all answers Read more…


GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Income Report & Review #002 (January 2017)

Every month I’ll be bringing you details on the inner workings of the blog, warts and all. Here’s January’s recap… January saw a total of 8 new blog posts, most of which came from the contributors that I found following my outreach Tweet in December. You can check out who they are on the brand contributors page. In addition to those posts there were several interviews with the developers behind the games Santria, Bit.Saw & Read more…


Valve to Ditch Greenlight in Favour of Shiny New Steam Direct

Vote on Steam Greenlight for Skelattack!

On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous user base following a successful voting period. Many see the current, and soon to be extinct, system as nothing more Read more…