GameMaker Studio 2 adding C# region type syntax code folding soon

GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other hand, can make or break the entire user experience. Don’t believe me, just look at how upset Mike Dailly gets Read more…


GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In this first installment, I briefly explore how I got started making Missile Cards, cover the concept of a “minimum viable Read more…


Indie Insight: Santria by @schottidev

Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev.


First Impression Feedback – #02 Skelattack

by: Dave_Draws    Are you tired of being the dungeon “hero“? Killing innocent Skeletons without getting to know them? To understand a Skeleton, you must become one! Defend your dungeon! Oh, and you have a pet Bat, how cute! What is this, and what is that… and where are my pants?!


First GameMaker Studio 2 Game Jam

GMS2 Beta Game Jam

The release of GameMaker Studio 2 Beta version has brought many new features to GameMaker, not least among these are the tile map functions. In order to show these functions off and to get users used to them YoYo Games have launched the first ever GameMaker Studio 2 Game Jam.


First Impression Feedback – #01 DRADIS

by: Highlandcoo twitter website GMForum Do you like Space? Do you like Spaceships? Have you always wanted to control one of your own? And… can you type fast enough to survive?! In this game, a single typo can kill you!