GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Valve to Ditch Greenlight in Favour of Shiny New Steam Direct

Vote on Steam Greenlight for Skelattack!

On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous user base following a successful voting period. Many see the current, and soon to be extinct, system as nothing more Read more…


GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In this first installment, I briefly explore how I got started making Missile Cards, cover the concept of a “minimum viable Read more…


Missile Cards Needs YOU!

missile cards gameplay 1

Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming.


NAL is Alive Early Access Release

GMB NAL IS ALIVE

NAL is Alive  has been released in Early Access on Steam as of last week. NAL is Alive is a launcher for a variety of games previously released under the NALGames pseudonym. It is the successor to the NAL is Dead bundle.  NAL is Alive promises to be a great snap shot of GameMaker history.  NAL (Andrew Mclusky) has been a well know figure in the GameMaker community for many years, perhaps best known for the Read more…


Kickstarter Spotlight: NYKRA by ENDESGA

NYKRA is an upcoming game from ENDESGA which is currently live and Kickstarter and Steam Greenlight (links at the end). This week I caught up with Seth from ENDESGA to find out a little more about him and the game. Preparations are being made for the trailer… ~here’s a sneak peak at a test scene [ @NYKRA #GAMEDEV #Kickstarter] pic.twitter.com/hduSXw2NdT — ENDESGA (@ENDESGA) September 4, 2016