[Giveaway] Deios 2 Steam Key Holiday Giveaway

Made in GameMaker Creator of Deios II: BARCHboi, recently reached out to GameMakerBlog about the possibility of doing a Steam key giveaway to the GameMaker community. We are always willing to help any developers reach out to fellow GameMaker fans and developers so together we are pleased to announce the Deios II Steam Key Holiday Giveaway. We have 10 Steam Keys to give out and will once again be using Rafflecopter to facilitate the entries Read more…


GameMakerBlog Levels up with new IndieDevHelp initiative

GameMakerBlog announces a new initiative called: “IndieDevHelp” which aims to help Indie Developers with different aspects of creating and launching a game. As most game developers are programmers first and foremost, there are specific struggles and areas that can either be overlooked or just not completed because of time, ability or both. Above all else, Marketing is the primary factor that can determine a successful game or not, the world’s best game will have zero Read more…


Total War: WARHAMMER 2 Pre-Order Free DLC brings Winter to the Old World

Total War: WARHAMMER – Norsca Winter is Here On Aug 10, 2017, the Norsca DLC came down from the North bringing an army of ice trolls, skin wolves and Frost Wyrms upon the soft southern lands of the Empire. If you happened to pre-order Total War: Warhammer 2 (which releases September 28th) then you also got the Norsca DLC for free which is a great bonus, if you did not the price is $9.99, which when Read more…


GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


GMB 2016 Review & Financial Report

2016 Review & Income Report

We’ve arrived in 2017 with much to look forward to in the development of our much loved software, GameMaker Studio. 2016 saw the release of GMS2 and the community has taken to it rather well, with games starting to take shape to show off what the new software is capable of. Last year also saw the revival of this blog, which is what this post is really about. I wanted to reflect on the last couple Read more…


If It’s On The Internet It Must Be True

If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made it this far, why not continue reading and see where it goes. To sum up this article I’m going to Read more…