GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Valve to Ditch Greenlight in Favour of Shiny New Steam Direct

Vote on Steam Greenlight for Skelattack!

On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous user base following a successful voting period. Many see the current, and soon to be extinct, system as nothing more Read more…


GameMaker Studio 2 Is Here!

A lot has been made of the recent announcement that GameMaker Studio 2 has entered into open Beta. Many of the regular users have taken to Twitter to post their opinions are screenshots of the new software. We first reported on the new software back in 2014 following former YoYo Games CEO, Sandy Duncan’s announcement on Twitter. It’s fair to say that most users taking part in the Beta are feeling good about the way the Read more…


Ownership Change – What Now For GMB?

Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution to this blog and the time-consuming maintenance that comes with running a site of this nature. Having run several websites concurrently in the past, alongside a full-time job, I know how hard Read more…


GameMaker Blog Ceasing Publication

UPDATE: GameMaker Blog is alive and well but under new ownership, read more here. I’m leaving this post up as it was Matthew’s last post and explains why the blog was inactive for 18 months. ——————————————————————————————————————————– Unfortunately, GameMaker Blog will be ceasing publication for the foreseeable future. I’m no longer able to maintain the website in addition to my real life and work obligations. Since GameMaker is a niche topic, it is extremely difficult to Read more…


GameMaker Studio Standard Is Now Completely Free

GameMaker Studio Standard is now completely free. This version of the popular 2D game development engine previously cost $49.99 and removed various limitations on the trial version of GameMaker Studio. The previous limited trial version has now been retired. Recent promotions made GameMaker Studio Standard freely available for short periods of time, introducing thousands of new developers to the software. The success of these promotions likely influenced the decision to make GameMaker Studio Standard completely Read more…


Weekend Community Links – Steam Rollback, Custom IDE and Slow Down Explanation

Mike Dailly made an interesting post about how GameMaker: Studio handles blend modes at a base level and why it caused a major slowdown for some users of version 1.1.867. The developers at YoYo Games continue to interact with the userbase on the official Game Maker Community forums, as well as on Twitter and other platforms. A few alternative GameMaker: Studio IDE’s appeared this week including Natural GM by Daspirit and Parakeet by Jobo. Both Read more…