Tech Blog – Properly Scaling Games

YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to properly scale games to fit various devices and resolutions. The two-part series, aimed at intermediate and experienced users, focuses on manipulating the GUI layer and views using the GameMaker language.


Important – Major Changes To The GUI Layer

GameMaker’s rendering system has long been seen as clunky and inconsistent. The release of GameMaker Studio and the introduction of cross-platform exporting has further complicated the process of rendering projects appropriately based on native display resolution or user selections. Fortunately, change is on the way. Mike Dailly, head of development at YoYo Games, has posted a tech blog announcing major changes to the GUI layer in GameMaker Studio. The full technical post is a sizable Read more…