The makers of the official Incredible Hulk game for the Nintendo DS have revealed that they made a prototype of the game using YoYo Games’ GameMaker software.
In a four page article on the game development website Gamasutra developers Fizz Factor give an insight into the development process of the game.
“Our lead designer was an avid user of GameMaker, a PC-based game engine embraced by developers and hobbyists alike. As the engineers were adapting our engine to support fully destructible environments, our designers prototyped out each Hulk level in GameMaker.
Using simple sprites we created or nabbed from other games, we laid out each level, enemy AI and the player package, resulting in a great testing ground for gameplay.
To emulate the DS controller experience, we used a PlayStation 2 controller for its D-pad and four input buttons. (Hulk had limited touchpad gameplay. For other titles employing more touchpad, we’ve used a Wacom tablet and the PS2 D-pad to emulate the DS input with GameMaker prototypes.)
Using these methods, prototyping levels was quick — a level came online in GameMaker in two to three days — and had tangible payoffs in pre-production and early production.”