Development
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in Development, opinion
The Truth about Creating a Startup
Chasing dreams in startups and indie dev? Hard work alone isn’t enough. Learn why success is about luck, timing, and having a secure backup plan. More
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in Development, Technical
Arriving Now: AI Police, trained by Google
Google’s new AI policy puts indie game developers at risk of project suspension with automated abuse monitoring and prompt logging. What does this mean for you? More
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Artificial Intelligence: What Are Inferences
Welcome back to another episode of “What the Hell Is That?” Today’s topic: Inferences in Artificial Intelligence. Yeah, I know, you’re already on the edge of your seat. But trust me, this is important, especially for all you game developers out there who think AI is just about making NPCs slightly less dumb. Let’s dive […] More
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in Development, opinion
The Truth About Venture Capital and Pitch Decks
Today, we’re diving into the grimy underbelly of Venture Capital once again. This time, it’s all about pitch decks. You know, those glorified PowerPoint presentations that can make or break your startup’s future. Let’s be honest, pitch decks are the Tinder profiles of the startup world. Some venture capitalists might swipe right on your detailed, […] More
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Tutorful recommends GameMakerBlog as Top Educational Resource
Starting a new project? Just getting into Game Development? If so, then check out the new article from Tutorful: “How To Become a Game Developer: Expert Advice and Awesome Tools” which details everything from the type of game to make to Education Resources for improving your skills. Speaking of Education Resources, we are excited […] More
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[Made in GameMaker] Bounce Rescue by Bitecore Studios
Bounce Rescue is a brand new game released on Steam that was made in GameMaker Studio. Great graphics, solid controls, engaging music and even multiplayer make this a shining example of the quality that can be made with GMS. I spoke to Bitecore Studios to get some developer insights and details on how they […] More
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GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018
GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes us very happy when we get awards like this. We appreciate aggregate websites like tierragamer because they filter down the many different blogs and websites available into a concise list with a summary on each so you can quickly see […] More
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[Indie Interview] uZombie made in GameMaker!
Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level […] More
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[GameMaker Tutorial] How to setup a simple slot machine reward system
GameMakerBlog Tutorials Simple Slot Machine Reward System If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a […] More
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[GameMaker Tutorial] Drawing custom health bars with sprite parts
GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in Adventure Capitalist, Loading bars to let players know […] More
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GameMaker Studio 2 Annouces official Mac version in newly released 2.1 milestone
GameMaker Studio 2 – v2.1 Released August 25th, 2017 It finally happened, yes GameMaker Studio 2 version 2.1 has been released and with it comes a whole bag of updates. Most important of the new features though, is the official support for Mac; this is something that has been not only lacking but asked for […] More
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GameMaker Studio 2 adding C# region type syntax code folding soon
GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other […] More