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    GMIndie Magazine to Close

    Brian Fetcher’s GMIndie magazine is to cease publishing issues after the next release, number 7, comes out. It will be replaced by Game Developers Digest “aimed at c++, game maker, etc. Anything that makes games that is for the PC.” In a post on the organisation’s forums Brian wrote: The magazine content layout will be as […] More

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    Game Review – TimeStill (Zack Banack)

    It is. It was. It will be. Time is always moving, always flowing. But what if we had the power to stop it? TimeStill, a puzzle platform game by Zack Banack, can. Well, at least it can within the game. The game starts off at a slightly odd menu. The words quickly move back and […] More

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    Independent Developer Magazine Launches

    Rarely are Game Maker magazines given names of the quality that Evan McClane chose to christen his twice a year publication with. The launch issue of what appears to be the Game Maker magazine with the least regular release schedule contains brief game reviews and short articles on Game Maker news topics.  Also present are […] More

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    GMIndie Magazine Issue 6

    GMIndie have released the sixth issue (1.72MB pdf) of their Game Maker magazine and have announced that they are switching from a weekly to a fortnightly release schedule “if we don’t decide to discontinue the magazine”. The introduction section of the magazine also reveals that the publication is apparently editorless yet this is the best issue so […] More

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    Game Review – Au Sable (amon26)

    Artistic Platformers (or plARTformers as I affectionately call them) have become increasingly popular of late. It seems that platform developers are no longer content to stick to the run-and-jump niche that the genre has carved out for itself over the years. We’re beginning to see platformers which focus on story, atmosphere, inventive gameplay mechanics and […] More

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    GMIndie Magazine Issue 5

    Three game reviews and two interviews make up the content of GMIndie Magazine’s fifth issue [view pdf, view Google Doc].  Joining the team to design the magazine is Matthew Haigh, formerly of Game Maker (Scope) Magazine, the result being the introduction of a two column layout. It’s better than the last issue but why would […] More

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    Game Review – Mega Block Man 2 (slayer 64)

    “Overrated”. A word that frequents around the Game Maker universe. Many games seem to get fantastic ratings despite generally not being that good. On YoYo Games, overrating runs rampant, as some (most?) of the members seem to be on the mindset that “obvious design flaws, bland gameplay and a badly made interface don’t matter because […] More

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    GMIndie Magazine Issue 4

    There are less than two pages of content in issue 4 of GMIndie Magazine which was released last night. View issue (pdf) It isn’t as good as last weeks.  There are two short game reviews and an interview with Benjamin (whoever he is) in which absolutely nothing of any interest is revealed.  The magazine then […] More

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    2009: Game Maker Year in Numbers

    $2.20 – average amount paid by purchasers of the commercial game maker game Immortal Defense in a recent “pay what you like” sale. 5 – number of activations allowed by the Softwrap DRM for Game Maker 8 6 – Live Game Maker discussion radio programmes hosted by GMLive 8.0 – latest version of Game Maker to be […] More

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    GMIndie Issue 2

    The second issue of GMIndie has been released (direct pdf link). The design has been completely transformed away from the mysterious two column format used in the first issue and the news section has been scrapped. Included are short reviews of a couple of snowy themed games, an interview with GMC user foxinabox and a […] More

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    Game Review – Kick Santa In The Nuts (Krakko)

    To capitalise on the festive cheer, I decided to review a game about Christmas or holiday celebrated around the same period. I couldn’t find any truly neutral holiday games, so I had to stick with Christmas. So, of all the brilliant Christmassy games out there (Daniel Remar’s Garden Gnome Carnage springs to mind), why did […] More

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    GMIndie Magazine Releases First Issue

    We haven’t seen as many magazine launches, or indeed magazine issues at all, this year compared to 2008.  Brian Fetcher’s GMIndie left it late in the year to release with their first issue (direct pdf link) coming out yesterday. The magazine, which claims it will come out weekly, has a strange layout.  Two columns is simple […] More

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