GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

More Reviews

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    Four Tips To Creating Your Own Game

    The process of creating your own game is definitely not a walk in the park. There are an endless number of steps that need to be taken, and that is before the coding can even begin. Once those steps are complete, coding could easily see you spiral down into a world of confusion and bugs […] More

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    The “Instant Play” options

    The belief amongst some people that Instant Play negates the need for a game to be downloaded is an illusion. Files are downloaded when you run a game, even with YoYo Games’ instant play – however gamers do not have to go through the process of choosing where to save a game or extracting or […] More

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    2DCube is the new FredFredrickson

    Another new GameMaker ‘magazine’ has been released, just a day after Prodigy Game Magazine hit the GMC. This magazine however takes the much more practical approach of being a PowerPoint slide show distributed as a password protected download. “GRandER” – (suggestions regarding the origins of the name wanted!) – features a review of Iji a […] More

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    More YYG Instant Play Vulnerabilities

    After earlier discovering an exploit that enabled a Firefox extension to secretly be downloaded whilst a user runs an Instant Play application James Rhodes has discovered several more vulnerabilities in YoYo Games’ Instant Play feature. One vulnerability can fetch the login hash of Windows XP user’s logged into YoYo Games if they have selected the […] More

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    Instant Play: YYG Vulnerability

    Go back a couple of years and the standard answer to “how to I get my game to work online?” was, “you don’t”. However in the present day you would probably be greeted with a variety of options. Think YoYo Games’ Instant Play, GMBed, GMX, GMArcade and YAIPP. These are the better known of the […] More

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