[Made In GameMaker] PurpleBit Surfing Cow by Heavy Sheep Games

Like the idea of catching waves? As a cow? A purple cow with sunglasses on? I hope you do because a brand new Made in GameMaker game: PurpleBit Surfing Cow is out on Google Play store and it is completely Free to play with no ads or in app purchases at all. A true tribute to Purple Cow Studio which has a diverse and great community behind it and I personally wanted to know a Read more…


GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018

GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes us very happy when we get awards like this. We appreciate aggregate websites likeĀ tierragamer because they filter down the many different blogs and websites available into a concise list with a summary on each so you can quickly see which websites you need to visit for your needs. Time is quickly becoming the most valuable resource in our informational Read more…


[Indie Interview] uZombie made in GameMaker!

Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level up your character to gain better armor and abilities and watch as the city attempts to fight back. Jon developed Read more…


[Giveaway] LetThemCome rewards GameMaker Community with chances to win free steam keys

LetThemCome giving away 10 free Steam Keys LetThemCome….and enter for a chance to win a free steam key! LetThemCome and GameMakerBlog recently discussed the development process of the game and the great community that surrounds GameMaker Studio itself. Based on a mutual idea of rewarding the commitment of fellow developers, enthusiasts and helpful people who take the time to post answers and tutorials to questions on the GameMaker Community forums we have teamed up to Read more…


[Made in GameMaker] LetThemCome launches on Steam and Xbox with guns blazing

Endless Waves of Aliens? Big Guns? A BOOMBOX? Let Them Come has everything you need to recreate a great Rambo in space story, after all they drew first blood right? While I am pretty pumped to start mindlessly mowing down hordes of ugly looking aliens what intrigues me most is how great this game looks being made in GameMaker. The dynamic lightning, the weapons effects, the sound and music, all of it looks well done Read more…


[GameMaker Tutorial] Simple Embedded database using Grid Data Structure

GameMakerBlog Tutorials Create A Simple Database with DS_GRID Games require a lot of information, everything from player hp, mana, level, skills, attack power, sprites, and even quest lists. Storing that data is a common problem that has many different solutions, though when you want to make something simple, portable and only use the base language you might want to investigate using a data structure called a Grid. A Grid is very similar to both a Read more…


[GameMaker Tutorial] How to setup a simple slot machine reward system

GameMakerBlog Tutorials Simple Slot Machine Reward System   If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a GM Advanced Lucky Box could net you a Kzarka box (or if you are like me, you end up getting Read more…


[GameMaker Tutorial] Drawing custom health bars with sprite parts

GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in AdventureĀ Capitalist, Loading bars to let players know something is happening and what percent that something is on, Mana or Stamina bars and of course everyone’s favorite: Experience Read more…