After a much criticised third issue released in April InstantArts have returned with their fourth Game Maker Magazine.
Download GMM Issue 4 (pdf, 3.4MB)
Unlike issue 3 in which the considerably improved quality of content was overshadowed by the controversy surrounding the new design, issue 4 has a unique layout so hopefully this time around people will be more interested in the writing.
Although Game Maker Magazine have not made their circulation figures available publically they do have a graph (on page 3) showing the how the number of downloads per issue has grown which confirms the magazine is getting a larger readership. With no issues from GameMaker Tech or MarkUp recently it looks like now is GMM’s best opportunity to become a well established and popular GameMaker publication.
Contentwise there is a large variety with articles from Broxter about different methods of promoting your GameMaker creations, reviews of 6 games created in GameMaker and a bizzare 3 pages of cheats for Karoshi 2.
The information about a huge number of so called ‘Anti-Decompiler’ programs is sadly lacking in one respect – it does not provide any information on how effective each method will be. Whilst I am aware that no method is 100% secure I am sure that many of the people who read this article would want to know that kind of information.
The History of Game Maker (“GMM pointlessly go through the main stages in its development”,) is something we have seen many times before in GameMaker magzines since it is effectively a copy and paste job from the information avaliable on the YoYoGames website.
Also included in this 39 page issue is information on the benefits of upgrading to the Pro version of GameMaker, user opinions on why GM6 has remained so popular *cough* cracks *cough*, several code-heavy tutorials and an interview with Tom Grochowiak the creator of Magi (reviewed in issue 2).
There is even an apology to Game Maker Tech on page 3.
Out of context quote of the issue: “Have you been rejected by GMTech and MarkUp? Well, if you have, then apply for a place in the team for our magazine, as we will accept anyone…”
- [Post of the Month] End of an Era: GameMaker 1.X Sunset coming at end of July 2018
- [Made In GameMaker] PurpleBit Surfing Cow by Heavy Sheep Games
- [Indie Interview] Heavy Sheep Games with Luiz Gustavo
- [Made in GameMaker] GameDevDan vs Life Launches on Steam
- [Made in GameMaker] Bounce Rescue by Bitecore Studios