Game Jolt Jam – Game Maker entrants
February 24, 2010
Last weekend, indie game website Game Jolt hosted its first Jam. This differentiated from its competitions by dropping the competitive aspect and focusing on getting developers to share their work regularly and, in general, have fun doing it. Most participants set up Livestream accounts and broadcast live video footage of them working on their entries.
Given the short development period (48 hours) there were surprisingly few dropouts. Eleven entries were garnered by the Jam in total, eight of which were created using Game Maker. These are as follows.
Created by: Zack Banack
Plays at time of writing: 244
Already picked up and featured by both Game Jolt and Indie Games Blog, Paper Dreams, a game that I could not bypass the difficulty screen of, is a graphically-papery version of Cactus’ popular “Ad Nauseam 2”. I couldn’t judge this but it seems to be very popular with players and, from the screenshots, certainly looks good.
Created by: Comico
Plays at time of writing: 10
A nice idea marred by the fact it gets difficult far too quickly, feels incredibly unfinished and is a little glitchy. For instance, your guy will be walking (in animation) when he’s not moving, but not when you are. Basically, you have to get to the end of each level while a number of turrents shoot rapidly at you. I only got as far as the second level due to its difficulty, which is a problem. Could definitely do with some audio feedback and work in every area because the premise is certainly solid enough.
Created by: YellowAfterlife
Plays at time of writing: 24*
*GJ version only. The copy on Game Jolt, to me and, it seems, others too, may not work. If you can’t get it to run, see the alternative link. This is a slow, but certainly pretty, vector-based game in which you’re moving along the inside of a tube shooting at square obstacles and avoiding the shots of other enemies. The MIDI music wasn’t particularly fitting (YellowAfterlife has stated the GJ version, which doesn’t work for some, uses MP3 music more suited to the game) but wasn’t unbearable, and the game was alright in general. Certainly the aesthetics of the game are its strongest point though.
Alternative Link: http://solidfiles.com/d/uIcJ
Created by: Ted Lauterbach, Heatex, IceWave
Plays at time of writing: 731
Vatn Squid, created by the same guy that came first in the last Game Jolt competition along with an impressive stack of other achievements, is a strong bullet-hell offering featuring ten bosses, each with their own sprites, names (appearing before they start firing), and distinctly different bullet patterns. The game uses blend modes and high-quality sprites to great aesthetic merit, and its variety make it very popular, as is often the case with Lauterbach’s games. It was featured on Indie Games Blog quicker than Game Jolt managed to list the entries, another indication as to its quality.
Created by: Andrew Brophy
Plays at time of writing: 30
Another very Brophy-esque offering, Face Generation is a mix between bullet hell and boss rush. There’s only one boss, which improves with time as opposed to weakening. Accompanied by trippiness achieved with both an obscure but very pretty background and a fairly catchy background track, this is a game you may not feel compelled to return to after one play, but you will enjoy it. If only his games didn’t force a screen resolution change by default – my computer seriously hates it when things do that.
Created by: Ed Scheindlin
Plays at time of writing: 52
A game in which each level is based on a proverb/saying. Since Karoshi’s popularity soared there have been a burst of average games in which lateral thinking is the key to success, but Dissipate differentiates itself just enough to be a worthwhile play. Its graphics aren’t perfect but they do the job and the lateral aspects generally made sense with their given proverbs. Only problem with it? The controls made my hands ache – I guess there’s a logic to using “U” for “Up” but it just meant my hands were too close together and it made play uncomfortable after a few levels.
30 Seconds To Extermination
Created by: NessXX, BK-TN, ChoclateSailor
Plays at time of writing: 34
The third game I couldn’t get working (second I couldn’t play at all). Upon clicking Play I was thrown into an infinite loop of errors about some uninitialised variables or something. A number of tips supplied by its creators, including an unhelpful “Play the game again, it only happens 1/100 times” (seemingly not the case, three times in a row and it still threw the error up, as did playing on YoYo Games and redownloading it) did nothing. Reception from the minority able to play it seems okay though.
Created by: Andrew McCluskey, Sean Buller
Plays at time of writing: 28
I can’t really review this, but I can’t exclude it from the list either since it’s one of the GM-made entries. Therefore I’ll go with a description instead: SohoPogoHo is a game in which you play as a prostitute that stands out from the crowd by incorporating a pogo stick into her “work”. It’s also used as a handy, if difficult-to-control, mode of transportation in getting to the clients. The game focuses mainly on the transportation aspect, leaving the actual job as a suggestive dust cloud and a randomly-generatedly-named “act”. Also includes Game Jolt trophies.
Given the success of the Jam and the high interest by both developers and players, not to mention how pleased the staff of Game Jolt were with the results, it seems highly likely they will become a regular part of the website, if only to fill in the time not occupied by contests.
12 Replies to “Game Jolt Jam – Game Maker entrants”
i am doing a rpg game with battle in real time, it mean you control it each second, there is no a list of attacks and you can take all the time you want
check my website clicking on my name (Rodrigo)
[…] eitherÂ independentlyÂ or as part of a team. Â The first GameJolt Jam event had eleven entries, eight of which were made using Game Maker. Leave a comment | Trackback No comments […]
[…] GameJolt Jam entry list NAL’s look at the Game Maker entries in the GameJolt Jam. SohoPogoHo Vatn Squid Paper […]
You got max of 9 frames per second in the Tubus? That’s sad >_<
I found it interesting to watch the live streams of people coding (for a few minutes anyway!). Was more interested in the screenshots/releases showing the game at several stages through its development.
If you can find a link to the videos could you post them here?
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Simple – I don’t want people to see the game without the resolution change.
Why don’t you just add some kind of option? At the very least as a 0 or 1 in an INI file…
Sorry NAL, I’ve been trying to cut down on the resolution changing, but some games just look plain weird to me without it. I should include warnings or something…
Couldn’t get past the Difficulty Screen? :O
Disabling the effects should do it. 😉
What are the errors in 30 Seconds To Extermination?
Well, we’re working on an update. Try our new version. The variable problems should be fixed.