YoYo Games’ porting game of choice, Skydiver, now runs on iPad! In the video below Mike Dailly shows the arcade game running on YoYo’s runner for the Apple device without any noticeable glitches.
At the time of writing there has not been any announcement from YoYo Games regarding the video. YoYo Games have now confirmed that the runner works on iPad, iPhone (and presumably also iPod Touch).
More than 60 million iPhones and 2 million iPads have been sold although recently sales figures for Android phones have overtaken those of the iPhone which Sandy has described as being “a quick port” following an iPhone runner.
Negative comments about the iOS platform should be ignored that was certainly made by a child who knows “nothing” about the mobile market! Like Luiz said
negative comments about the iOS platform should be ignored
that was certainly made by a child who knows “nothing” about the mobile market!
I agree
I love to be counter skeptical.
http://gizmodo.com/5633721/apple-to-allow-other-iphone-development-tools-publishes-app-review-guidelines
I don’t think YoYoGames is going to hand out the runner so that users can plug whatever data they want into it. Either, GM will export your game to an iOS format, which you will then submit like any other iOS programmed app (Think Unity), or all iOS games will be distributed straight through YoYoGames, who will then submit your game like any other app.
Apple will still be in complete control. The only difference is that rather than use their C based tool set to program the game, GM was used.
At least, that is how I think it will work unless I just missed something.
-Elmernite
I hate to be the sceptical one, but YoYo Games must still come to a formal arrangement with Apple for distributing a runner for iOS which the games will be inserted into. They do this so that each user doesn’t have to get a full-on dev. account (£59 a year) and follow the ambiguous approval process. However, Apple is only ever the one to distribute content on the App store (hence, no Flash). So I doubt whether Apple will approve a runner which can take in loads of content that will compete with all of the paid apps available and take the control away from Apple.
That, and the fact that Steve Jobs is a stickler for efficiency.
Someone else who doesn’t have a clue what they are talking about.
Well, this appeals to me more than the PSP port does.
Naice.
Great news.
I would rather see them focusing on one platform at a time though and start porting games before they move on to another.
Quote from Mike “You realise we can do more than one thing at a time don’t you? Getting stuff onto PSP takes a long time (due to external processes), so rather than sit on our hands we do more stuff that all developers even more opportunities.”
Besides, the performance stuff they learned from the PSP port they can put into GM9, which is what I’m looking forward to the most.
they should begin 3DS development. *wink wink nudge nudge*
I’m waiting for android…
I had posted before yoyogames posted the official announcement. That is Super sweet!
-Ken
I feel like I’m looking a little too far ahead but: Good job Yoyo. Now get an Android one working and show us. 😀
Sweet! Looking so forward to once YoYogames gets it all working so the general users can do stuff like this. Do we have any idea if it will be ipad only? Or will the ipod/iphone be powerful enough?
-Ken
“However… whats even cooler, is all this also runs on the iPhone as well. This means we have several new platforms all for one port.”
The word “several” would seem to imply that it will work on a range of iOS devices including iPod Touch.