GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

More Reviews

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    Free Game Development Books

    Today I received two free game development books by courier, “Beginning 3D Game Programming” and “Agile Software Development“. The books were sent to me as part of my involvement with the MarkUp magazine, where a future issue will contain reviews I have written on them. (I guess I have to read the books first 😛 […] More

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    Warning! Challenger Aproaching!

    As some of you may know, my name is Grego and I’m a member of the GMC and I used to write for Public Life. Sadly, Public Life is now dead so I’ve joined Phil here to write some articles for the Game Maker Blog. I’ll try to keep articles interesting and informative as well […] More

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    The importance of Mirrors

    GMKing is down. Who didn’t pay the server bills? On a more positive note I guess this maybe because the bandwidth limit has been exceeded. This is probably the most likely cause since for the past four months MarkUp’s readership has increased by an average of 249% per month. Even so, this highlights the importance […] More

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    “Sensational Garbage”

    pythonpoole stated the obvious in a post at the GMC regarding the pathetic loading times of YoYoGames. Anyone should be able to tell that YoYo is slow at loading because of the sheer amount of content they have on each page. But I thought this was illustrated particularly well in this topic at the GMC […] More

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    Screen Resolutions

    In a recent topic at the GMC Alex asks what member’s screen resolutions are. I wasn’t sure that this really had any significance since GameMaker can be set to change the screen resolution, however as an increasing number of us now have widescreens this is obviously more important than it has been in the past. […] More

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