The belief amongst some people that Instant Play negates the need for a game to be downloaded is an illusion. Files are downloaded when you run a game, even with YoYo Games’ instant play – however gamers do not have to go through the process of choosing where to save a game or extracting or installing any files.
Why instant play?
For YoYo Games the answer is simple – they want people to go back to their website on a regular basis. Whilst an occasional visit and a handful of downloads may be what a gamer wants this will not generate the revenue that YoYo Games’ needs.
Many people like using Instant Play as it makes GameMaker games appear in a way vaguely similar to popular flash arcade games with which many GameMaker games are comparable.
The creator of one such “Instant Play” plugin, James Rhodes, has created a table comparing the features of the different instant play options. The chart has proved rather controversial with both the owners of other Instant Play services and general GMC members disputing the scoring method used.
Chart reproduced with permission of James Rhodes
- GameMaker Studio 2 Winter Sale brings warm savings to developers
- [Giveaway] Deios 2 Steam Key Holiday Giveaway
- GameMakerBlog Levels up with new IndieDevHelp initiative
- [Indie Interview] uZombie made in GameMaker!
- [Giveaway] LetThemCome rewards GameMaker Community with chances to win free steam keys