YoYo Games Ltd records losses of £180,000

on October 3, 2009 - 5087 Views

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In the year to October 31st 2008 YoYo Games Ltd, who own the exclusive rights to distribute and exploit the Game Maker software, made a loss of over £180,000 (~$285,000 USD).

In the previous year to October 31st 2007 a loss of £240,000 (~$380,000 USD) was filed in the company accounts signed off by CEO Sandy Duncan.

The figures, listed at Companies House, put numbers to a comment made by Sandy about YoYo’s profitability (or current lack of it) five months back.

YoYo Games Ltd Abbreviated Accounts for year ending 31st October 2008

YoYo Games Ltd Abbreviated Accounts for year ending 31st October 2008 (click to enlarge)

See also: YoYo Games ownership

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20 Responses to YoYo Games Ltd records losses of £180,000

  1. […] accounts, filed Friday, show that YoYo Games Ltd almost broke even after a loss of £180,000 in the previous year to October 31st […]

  2. […] The last figures we had previous to this were “upwards of 10TB a month” in June last year. See also YoYo Games record annual loss of £180,000. […]

  3. […] Firstly I believe it will be obvious to the majority of readers that those figures are a blatant massive underestimation of the number of illegal copies of Game Maker Pro.  Secondly this number is based on the bizarre assumption that everyone who downloaded a cracked version would otherwise have paid to upgrade.  I would like to know how they arrived at $25.06 in lost revenue for every download – given that for most of this period Game Maker was sold for $20 (a figure above $25 would otherwise be more reasonable given the higher USD values of the Eurozone and British pricing).  It is pretty obvious that YoYo Games wouldn’t want to throw out commercially sensitive information for the whole world to see and we know Sandy isn’t lying about YoYo’s profitability because we have seen their abbreviated accounts. […]

  4. Sandy says:

    Just noticed this thread..you guys get everywhere.

  5. […] recently posted documents which showed that in the two years to 31st October 2008 YoYo Games lost more than £420,000 (~$680,000 USD).  Speaking on this weekend’s GMLive host Joshua Pedroza said that although […]

  6. hidden object games online says:

    Youtube will get more than what it paid for sooner or later when they decide to make profit out of it =)

  7. Derme says:

    Its not that bad, YouTube still hasn’t made a profit for Google yet.

  8. RobF says:

    The problem with the game store concept is that most of those with the ability to make a game good enough to sell can be better furnished by building their own sites and getting direct sales rather than farming it over to YYG, so the problems will still persist. At best, they’d then be placing themselves as a portal and in direct competition with other better established portals.

    The best thing they really could do is to spend less time worrying about YYG and more time and money spent on GM development. That’s the golden egg in this story and its almost neglect for a couple of years is mental.

  9. […] reaction to YoYo Games’ losses at Game Maker Games (seems a decent place) and at GMClan (Polish, lots of […]

  10. Q says:

    If they had a game shop, who’s games would they sell? There would have to be some say 50/50 agreement which is just work, problems, and trouble.
    Besides, even though some Game Maker games can be quite impressive the really aren’t worth paying money for.

    and, heh, YoYo doesn’t even know anything about web design [that is to say] ad placement. It makes them look bad, like one of those sites who don’t really want you to visit their site, just click their ads.

  11. F1ak3r says:

    I always wondered why they decided to buy GM. From a business perspective, making a fancy site for it and employing a company’s worth of employees to develop new versions so that a bunch of amateur game developers will a) purchase it for €20 (and later €25) b) get a free copy because they bought it last time or the time before or c) use the crack.

    As far as I can recall, Mark never made a profit either, and used all the registration fees to cover the website costs.

    I think a game store could work. Not everything that the community produces is garbage, just 90% of it. But 90% of everything is garbage, so that’s a given. There are plenty of developers out there who’d like to make commercial games with Game Maker. Look at Magi, Immortal Defense, Sixty Five Million And One BC, (formerly) An Untitled Story, Bumps, etc…

    Game Maker is a good platform. Its 3D isn’t too great, and it has some speed issues, but for a lot of indie developers, stuff like that is outweighed by its ease of use, and how quickly you can get something up and running in it.

    If they do manage to get out of this rut and start making a profit, I will be very impressed.

  12. LSnK says:

    I hope they get some good money out of GM8. There hasn’t been a release in two years and it brings some great new functionality to the IDE. Not to mention the runner improvements such as the vastly reduced script overhead.

  13. scoz says:

    O_o WOW. That’s um… that’s pretty bad. I guess that means that they are really going to have to be quite proactive from here on out. If they can get their “Yoyo shop” plan cemented I thank that could potentially alleviate some of the problem, but quite frankly I’m unsure of how they’re going to get out of this…

  14. Garion says:

    @Philip, ah ok then thanks 🙂

    I heard they were working on a store, but the quality of the games is that poor, I’m not even going to download them, let alone play them.

    There are a few exceptions to that though, and its only a matter of time before some of the better developers opt to leave game maker for something that lets them do more.

  15. Broxter says:

    Well I never knew Sandy was short for Alexander. Ya learn somethin’ new every day…

  16. Dr. Watz0n says:

    I think I may end up writing an article in the coming days regarding YoYo’s past, present, and future business plan. Just a little heads up 🙂

  17. @Garion Alexander Duncan. Sandy is short for Alexander.

    They have mentioned that they are working on a store to sell games.

  18. Garion says:

    I could be missing something, but who is A Duncan? I thought he was Sandy (and if Sesame Street taught me anything, its that A is not S)

    So, how long will it be before Yoyo Games files for bankruptcy? In my opinion the only way Yoyo can start to make money is buy releasing a serious version of Game Maker, getting some game companies to start to develop with it and having some sort of iTunes style Game Store where people can go and buy (decent) games in a centralised location.

  19. James Rhodes says:

    Q: What’s the likely chance that will stop people bitching about GM8’s price?
    A: None.

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