Hero Core by Daniel Remar
You might find the retro graphics take a little time to get used to, I still hadn’t managed to fully acclimatise to them by the time the tutorial was over, but once you’ve started playing you will be immersed in this two-colour world. You navigate yourself through rooms in the game world avoiding being shot or zapped at or overheating, kill the bad guys and unlock doors to continue your journey.
Working only with two colours Remar has managed to animate a variety of different bullet and explosion animations. Each zone has its own ‘big boss’ that must be overcome and save points handily let you respawn not far away if it all gets too much.
Tower Bombarde by CRYSTALL_m
You are effectively the bait moving between shooting towers, avoiding bullets, whilst trying to trick the towers into shooting at, and eventually destroying, each other.
You need to have quick reactions to succeed and plan ahead – the closer you stay to a tower the more likely it is to shoot at you. Whilst you have no weapons at your disposal you do have health (dubbed ‘stability’) and a shield both of which can be recharged in certain zones. It is worth noting that bashing into towers whilst activating your shield is often the most effective tactic if you are prepared to sacrifice, and can quickly recuperate, your stability level. Very fluid and well put together.
- [Tutorial] HTML5 games and Cross-Site Scripting (XSS)
- Total War: WARHAMMER 2 Pre-Order Free DLC brings Winter to the Old World
- Feedspot puts GameMaker Blog in top 50 Game Development Blogs
- Albion Online: Calls out DDOS Criminals during Server Restart
- HumbleBundle for GameMaker: Studio 1.4