Upcoming Game Maker Game: Koya Rift

January 27th, 2011 by Philip Gamble | Categories: Games



Zach Kehs (SunnyKatt) has released a fast-paced trailer his “procedurally generated” Game Maker game Koya Rift.

Koya Rift is an action-packed platform shooter that is built around circular gameplay; which emphasizes heavy replayability by feeding the player a stream of short term goals that don’t end. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each round, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as he goes along. The difficulty adjusts precisely to the skill of the player over time, providing them with a consistent challenge. – Zach Kehs.

The game is not planned to be published through YoYo Games and should sell for “no more than $15 in Q1 2011″.

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  1. January 27th, 2011 at 17:30
    Reply | Quote | #1

    This looks pretty awesome. We need more Game Maker games that have a lot of effort put into them, to show what GM can do.

    I may actually buy this.

  2. Jack Hatfield
    January 27th, 2011 at 17:36
    Reply | Quote | #2

    A few too many bright flashes that last a little too long for me. Yet it looks to be an extremely nice and well thought out concept. Well done Zach.

  3. January 27th, 2011 at 17:38
    Reply | Quote | #3

    Yes I think it could do with a epileptic seizure warning.

  4. January 27th, 2011 at 17:42
    Reply | Quote | #4

    I hope Zach’s successful in selling this game. Looks flashy.

  5. January 27th, 2011 at 17:55
    Reply | Quote | #5

    Good grief, you guys weren’t kidding about the flashes! And looks like someone loves their screen-shaking effect too; I felt like I was watching the video being filmed in the middle of an earth quake!

    It looks like an interesting game I guess, but this video is too shaky-flashy for me. Is it too much to ask for an uninterrupted clip of actual gameplay? Big commercial publishers do this all the time, and it never sells me on buying a game – and it certainly has the same effect on me when an indie dev does it.

  6. January 27th, 2011 at 18:19
    Reply | Quote | #7

    The flashes and shakes aren’t as bad in the actual game – To record the video I scaled the game content 1:1 to fit in the 720p video. I now realize I should have left the scale alone, because now it looks too zoomed in. The flashes and shakes aren’t so bad when it’s zoomed out more, and the amount of shakiness can be adjusted by the player too. Thanks for the kind words everyone. :)

    -Zach

  7. Tim
    January 27th, 2011 at 19:58
    Reply | Quote | #8

    I had five seizures while watching that video, and I loved every second of it.

  8. January 28th, 2011 at 01:09
    Reply | Quote | #9

    Looking good! I don’t know if I’d pay $15 based on that video, depends on longevity.

    • January 28th, 2011 at 01:34

      It’s going to be most likely $10 at the most – I cut off $5 from my estimated price when I decided not to do multiplayer. :)

  9. Takagi
    January 28th, 2011 at 02:31

    Really cool video, and it looks like a fun game, but flashy games aren’t necessarily my bag. Best of luck!

  10. ChaosFusion1664
    January 29th, 2011 at 08:55

    SunnyKatt :It’s going to be most likely $10 at the most – I cut off $5 from my estimated price when I decided not to do multiplayer.

    Will there be a demo of this?

    • January 29th, 2011 at 12:51

      I have begun to lean towards the idea of a demo. So there will most likely be a playable demo of the game when it releases. The demo will not include procedural level generation or difficulty adjustment, there will just be one pre-generated level to play so you can get the feel for the game. :)

  11. zaim
    April 17th, 2011 at 12:01

    it seem like fun

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