DS Game Maker 5 IDE Interface Looks Familiar
September 22, 2010
The screenshot above is of the DS Game Maker 5 game editor a beta of which has just been released [10MB]. The similarity to that of Game Maker will no doubt enrage some YoYo Games forum members (see previously).
The DSGM manual has a short section discussing the relationship, or lack of, with YoYo Games’ Game Maker.
“Many people compare DS Game Maker to Game Maker by Mark Overmars. In reality they are different products by different people (one is a university professor; one is a 16 year old). DS development is different from computer development so comparing the programs is difficult on that score. For a start the Nintendo DS has considerably less temporary memory (RAM) than a computer, these days around 256 times less.
The only real similarity is the events and actions concept. This is an excellent concept, but it is also such a simple concept that could not possibly be copyrighted. It has already been duplicated for the Nintendo Wii with Wii Game Studio (though not as well as the DS implementation). The programs share interface layouts in areas, such as for Objects. This is merely coincidental, that the layout used in Game Maker is the best way to lay it out, and that the best way to do it has been chosen in DS Game Maker, and that it is somewhat similar.
Very simple concepts like having a menu bar and toolbar at the top of the main window like Game Maker, and having “floating windows” is certainly not copying it, such features have been part of Windows programs since Game Maker was even created.
Finally, I admit that DS Game Maker V5 has moved very close to the program by YoYo Games /Mark Overmars, but it is still definitely a unique implementation that builds upon the good points of Game Maker and the great events/actions system, but does not harm their business…”
Although I think the new DSGM IDE is an improvement over its current offering I question whether Game Maker is the right program to take inspiration from. Game Maker’s interface has remained very similar over the last 4 major releases and I am expecting to see some requests for improvements in the results of the GMIndie Game Maker survey which should be out tomorrow.
What are your favourite and least favourite areas of the Game Maker interface? Two things which are annoy me are the way the scripts are placed within object Actions – why the need to drag and drop the code icon then double click to edit it instead of displaying the code directly under Actions? – and the minor but frustrating missing functionality of [F2] to rename resources (instead it is Ctrl+R).
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