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Community Links: Oil Blue Revenues, Glitches allowing Creative Gameplay

David Galindo (Mr Chubigans) has posted an update on the commercial success of his Oil Blue title created using Game Maker. He writes about promoting the game, rejection from Steam and bundling his game with others.

Why are creative players treated like criminals? An interesting piece from Indie Game Magazine about fixing glitches players have discovered in your game that could encourage ‘creative gameplay’.

If you haven’t done so already make your 2011 Game Maker predictions!

What do you think?

2 Comments

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  1. Awesome link (the Mr Chubigans one). I’ve been really researching what mistakes other developers admitted they made before I end up putting my first commercial game on sale. Awesome article.

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