Upon initial investigation, the video game titled “Loretta” appears to be a psychological thriller that makes the player an accessory to the protagonist’s crimes, leading her through a self-crafted nightmare. The game revolves around a woman named Loretta, who is dealing with betrayal, her husband’s infidelity, and reclaiming her agency during the socially tumultuous 1940s.
The game presents a series of choices to the player, allowing them to interact with objects and decide the depths to which Loretta’s depravity spirals. The game’s narrative is deeply influenced by the player’s decisions, creating a unique experience for each individual.
The game’s setting and narrative are reminiscent of a crime scene, with cryptic puzzles that need to be solved to dive deeper into Loretta’s imperfect past. These puzzles, combined with the game’s narrative, create a sense of tension and urgency, similar to that of a high-stakes investigation.
The game’s art and narrative are conceptually inspired by film noir, the art of Andrew Wyeth and Edward Hopper, as well as the works of Alfred Hitchcock, Philip Ridley, Stephen King, and Vladimir Nabokov. This creates a unique atmosphere that enhances the game’s psychological thriller elements.
The game also features multiple endings, allowing for a custom experience or opportunity for replay. This gives the player the ability to explore different outcomes and consequences based on their decisions throughout the game.
The game is rated as “Very Positive” by the community, with many players praising its engaging narrative and unique gameplay mechanics. However, it should be noted that the game contains mature content, including frequent violence, blood, strong language, and adult themes including alcohol and tobacco addiction.
I find that “Loretta” is a unique and engaging psychological thriller that offers a unique gaming experience. Its narrative-driven gameplay, combined with its unique setting and atmosphere, make it a game worth investigating.