GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

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    GMTalk Game Maker Podcast

    At around 4:30pm GMT today several Game Maker users decided to get together to record a Game Maker podcast named GMTalk (all the other names were taken, you know GMcast, GMlive, GMindie).   This evening Andrew McCluskey, Jack Brockley, James Garner and myself took a look at FlashPunk, the entries in the GameJolt rogue-themed game […] More

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    YoYoGames.com Forums Unmoderateable

    The YoYoGames.com forums (not to be confused with the official Game Maker Community) has never had a particularly good reputation amongst the more-mature sections of Game Maker users. So when I came across this topic on an issue regarding race I wasn’t all that surprised. What I was disappointed to see though was that the […] More

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    SigmaNine 24-hour-ish Game Making Contest

    Game Maker community SigmaNine.net are holding their first contest.   Development time is limited to 24-hours however you have until 11:59 GMT on January 25th to submit your final game which means that work can be split over the week. You are required to keep a log of the time spent on your game for […] More

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    GMIndie Magazine Issue 5

    Three game reviews and two interviews make up the content of GMIndie Magazine’s fifth issue [view pdf, view Google Doc].  Joining the team to design the magazine is Matthew Haigh, formerly of Game Maker (Scope) Magazine, the result being the introduction of a two column layout. It’s better than the last issue but why would […] More

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    Game Review – Mega Block Man 2 (slayer 64)

    “Overrated”. A word that frequents around the Game Maker universe. Many games seem to get fantastic ratings despite generally not being that good. On YoYo Games, overrating runs rampant, as some (most?) of the members seem to be on the mindset that “obvious design flaws, bland gameplay and a badly made interface don’t matter because […] More

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