Game Review – Cook, Serve, Delicious!

Cook, Serve, Delicious! by Vertigo Gaming is an entry in the woefully underrepresented hardcore time management genre. Tasked with developing a five star, world-class restaurant from scratch, you’ll start by preparing simple orders like pretzels, hotdogs and soda, and eventually work your way up to steaks, complex soups and even a Bananas Foster flambe! Still, you might scoff, is this just another generic restaurant simulation that takes its marching orders from overly casual mobile games Read more…


Game Review – Gray and Green

Gray and Green by Granite Gear is a very simple and straightforward puzzle platformer. The backstory is as meat and potatoes as you can get: the world is occupied by cute humanoids who enjoy bright colorful things, an evil wizard comes along and takes all of the color away, and of course it is your job to restore color to the world.


A Bite From The GameMaker Buffet

There was a time when playing a GameMaker game meant downloading an executable file and running it on Windows. That was it. Now users are playing games in their browsers, on their mobile phones, on Mac OS X, and even sharing content with each other via Steam. GameMaker really has become a buffet of platforms. So the question is…what to pick? It’s one in the morning and I can’t sleep. What better time to fixate Read more…


Have YoYo Games improved the quality of GameMaker games?

A quick look at the 20 most played games on YoYoGames.com reveals a host of totally playable games with decent graphics and sound effects which have obviously had some serious time invested in them. Some of the most popular games on YoYo Games.com Have there always been this many high quality GameMaker games and has the creation of the YoYo Games website simply brought them to more prominence, or has YoYo helped to increase the Read more…


I’m Scared!

Earlier this week an invitation appeared in my PM inbox at the GMC asking if I could review “I’m scared!” by JW Productions. I haven’t reviewed many games recently, but figured I would give it a go. The screenshots looked good. The startup screen, menu and game room looked good. And amazingly for a Game Maker game there was actually an interesting story. But then after just a short amount of play time the inevitable Read more…


Testing Times

I recently answered an invitation in the team request section of the Game Maker Community forum asking for people to help test the early beta of a game. The team request section isn’t normally a place I frequent since it tends to be full of repetitive baldy worded posts requesting an entire game development team or people to help with the construction of MMORPGs. When responding I was directed to the team’s privately hosted forum Read more…


Going Commercial

A shortened version of a lengthy feature about the different ways of earning money from games you have created. This was written for the 7th issue of MarkUp (released August 2007). A history Game Maker, its community, and the games people are creating with it have certainly come a long way. When I first found the Game Maker Community in late 2002 there were very few commercial games that were made using Mark Overmars’ software, Read more…