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    No time for screenshots

    An, umm, interesting conversation I found on the GMC. All about how someone can’t be bothered to provide a screenshot for their game because, and I quote, “I just don’t have time to put on a screenshot now school is back on“. And he expects people to download and rate his game. The worst thing […] More

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    Sophistication for beginners

    Stop Press! There is a genius at the GMC. A topic appeared a couple of days ago in the Community section entitled: “The Game Maker Community’s Members Are Not very sophisticated“. The member puts it well “Many are impolite and have a very sickeningly unsophisticated vocabulary. There are hardly any members with any artistic vision […] More

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    Incompatible

    The ignorance of some members at the GMC never ceases to amaze me. In the past two days I have come across as many posts promoting websites which look terrible in Firefox based browsers. This alone is forgivable, just. But since the creators of these sites are fully aware that their site does not display […] More

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    Things Garion hates about gamemaker

    Garion’s first blog post in 2007 consisted of ten things he disliked about Game Maker Version 7.0 and the Game Maker Community. Many of the points I consider to be valid such as the intensive memory usage which gamemaker requires and the large minimum file size for the simplest of games which Garion demonstrates by […] More

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    sPaM (PM spam)

    On Saturday morning I received my first unsolicited Personal Message at the GMC. It was from FullForceGames and was an attempt to get me to join their gamemaker team (I think), unless it was some crafty way to try and increase traffic to their website. Here is the PM in full: Hi, we are starting […] More

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    Fact: Most gamemaker magazines fail

    Continuing my search for gamemaker magazines I came across a site called omgili, which seems to steal, *cough*, I mean archive, the content of a number of forums. The topic, of which the GMC original appears to have been deleted, starts when a member introduces his proposals for a magazine devoted to gamemaker, only to […] More

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    New GMers jumping in at the deep end

    One of the first rules of game creation is don’t be too ambitious, especially when you are working on your first game. My first gamemaker game was a space-invaders inspired game of around 1MB in size, which was created at least 4 years ago, possibly more. The download link doesn’t work anymore as I haven’t […] More

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