Tech Blog – Properly Scaling Games

YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to properly scale games to fit various devices and resolutions. The two-part series, aimed at intermediate and experienced users, focuses on manipulating the GUI layer and views using the GameMaker language.


Exclusive: Interview With The GameMaker Community Hacker

Just over a month ago, Game Maker Blog reported that the popular GameMaker Community forums had been hacked. YoYo Games, the company who own the GameMaker program and operate the board, estimated that between 5000-8000 user accounts had been compromised by a password logging script. They were wrong. Game Maker Blog has hosted an exclusive interview with the hacker who stole the credentials and passwords of over 200,000 community members. Prior to starting the interview, Read more…


Exclusive: GameMaker Multiplayer Features And Function Names Revealed

Multiplayer functionality in GameMaker: Studio will soon be reality if a recent tweet from Micheal Dailly, head of development at YoYo Games, is anything to go by. The tweet includes a photo that appears to depict six game clients running side-by-side, demonstrating a multiplayer game that does not require the developer to set up a server themselves. Dailly later commented that the “theory” was to allow for cross-platform multiplayer functionality, potentially enabling mobile gamers to Read more…


Exporting to iOS – Three Things Newbies Panic Over

If you own a copy of GameMaker: Studio Professional, chances are you’re into mobile development. Statistically, new developers are more likely to move towards Apple’s mobile platform, iOS, as it is “easier” to sell copies of your software through their online app store, despite the higher entry barriers. If you are new to iOS development, there is no doubt you’ll run into problems quickly. Fortunately this is all part of the learning process, and the Read more…