In this section: Game Maker to HTML5 export, Game Maker to ActionScript discussion
Sandy Duncan: For 4 years we’ve had an on-off discussion about whether or not we could make a Game Maker for ActionScript, we decided that you could but you would have to take a big leap from bitmap to vector graphics and textures are all done differently. Mike and Russell said we should favour HTML5 over Flash.
I went to an event called Casual Connect, a casual games conference held each February. It was a real eye opener, a whole bunch of things came out of it. One of them is social features – how can you connect games like on Facebook games. Clearly this is an area with a lot of demand and interest and we would like to think about Game Maker games doing some of the things you see on Facebook for example.
A lot of people there were talking about HTML5 and there was one company who said they would be very interested if we could make Game Maker export to HTML5. With that one company in mind I took Mike and Russell off everything else including Game Maker 8.1.
The project is currently on hold but it won’t take anything like we’d been estimating it would to get it complete. For something that had been floating around for the last four years it is something that is much more real than we had ever expected.
It was and still is essentially a proof of concept but that could change dramatically over a period of days not weeks or months. We want to get Game Maker 8.1 out of the door first though, that’s our priority.
If we do HTML5 I can guarantee you that it’s a product. It’s not something for us to play with.
I’ve called it an addon as I want people to realise that it’s not an upgrade to Game Maker. We live with the legacy of this $25 product, I just want to try and help people understand as early as possible that it might not be another $25 product here. It won’t be thousands, it won’t even be hundreds.
We’re making Game Maker potentially not just something for people who want to get into games but people who are already involved in making games and a higher price in someways helps people value the product. Absolutely no decision has even been made as to whether we will do the product yet, never mind the pricing.
This is an edited transcript and is not a word-for-word account of the interview but it accurately reflects portions of the conversation that took place.