GameMaker “Studio” to allow iOS, Android, PSP and HTML5 exporting
April 22, 2011
YoYo Games’ Stuart Poole has announced that a future version of GameMaker will allow creations to be exported to PC, Mac, iOS, Android, PSP Mini and HTML5 formats.
The upcoming version, currently dubbed “GameMaker Studio”, will contain options enabling a single game to simultaneously be exported to files which are runnable across a range of devices.
The current export function can be seen at the end of the below video which shows GameMaker 8.1 in action.
YoYo Games have always maintained that the ability to export games in HTML5, if ever completed, would be released as a product rather than being restricted to users of their publishing services. No comments had been made publicly regarding the release of a self-publishing or white label solution for iPhone, iPad and Android however.
No information on pricing has yet been given and a release is “months^” rather than weeks away according to Russell Kay.
48 Replies to “GameMaker “Studio” to allow iOS, Android, PSP and HTML5 exporting”
So do you have to pay for Studio, then buy attachments like IOS and Android?
And just for 50$ you have all platforms. XBOX360-PSP-PC-FLASH-MAC-IOS-PSV-PS4
Yeah I’m pirating this shit I ain’t paying 2 fucking hundred dollars for html5
Once it exports an ios file what do you do with the ios file. It’s not an exe style file so how would you make an ios file work?
I think Game Maker Studio is much better and more versatile than previous Game Makers so… i think it will cost 199$-299$.
[…] development from the off, and drawbacks, many of which he notes are being worked on in the future GameMaker Studio […]
GameSalad has already added Android publishing support since Nov 2011, it means now I can make Android and iOS games with it.
I can’t wait till Q1 2012 ,so I think GameMaker will lose the advantage.
where is the psp in the video???
Yeah… where is this said PSP exporting?
this video is not in game maker studio its in game maker 8.1 beta this video is a bunch of bogus!!
why won’t you sell them on appstore!!!!
So!! any news regarding the launch date of the Studio version!!!
Due Q1 2012
HTML 5 will cost $200, so im guessing $300-$500
it is a professional program so it will cost much more
GameMaker "Studio" to allow iOS, Android, PSP and HTML5 exporting – http://t.co/HPOzxyX
Procurei, mas nÃ£o encontrei, em lugar nenhum, qualquer informaÃ§Ã£o sobre preÃ§o para o Game Maker Studio. TambÃ©m nÃ£o achei nada sobre quando a versÃ£o poderÃ¡ ser adquirida. Todavia, nÃ£o posso deixar de manifestar a minha indignaÃ§Ã£o com relaÃ§Ã£o Ã s versÃµes atuais do Game Maker. Tenho as duas versÃµes (MAC e WIN). Comprei as duas e certamente vou comprar a versÃ£o do Game Maker Studio. Mas minha indignaÃ§Ã£o se dÃ¡ ao fato de que WIN, tudo bem, mas MAC, negaÃ§Ã£o. NÃ£o hÃ¡ suporte, nÃ£o hÃ¡ melhoras jÃ¡ hÃ¡ bastante tempo. Basta dizer que ainda estamos na versÃ£o 7. E realmente, como acredito que seja preocupaÃ§Ã£o de muitos usuÃ¡rios legais do Game Maker: usuÃ¡rios registrados vÃ£o poder ter um desconto BIG BIG BIG para comprar a versÃ£o Studio, ou vamos ter que “pagar o pato” e entrar na fila como qualquer mero mortal sem valor?
I hope Yoyogames will put extreme protection so people do not pirate.
I dont wana feel ripped off lol
Everything WILL is crackable, e.g. remember blu ray, they said it was going to take 10 years to crack it, it took them 3 or so months.
All copy protection does is leave the people who acutally BUY the game with buggy overloaded software because of the drm.
Putting a high level of DRM actually increases piracy, as people would rather get a more streamlined version with all the DRM ripped out, rather than paying for it and getting a worse product
[…] older titles, such as LockOn, in order to take advantage of the future cross platform support that Game Maker Studio will […]
Based on what?
The way they’ve headed the company has always seemed uncertain to me, back before GM 8.0 it seemed they would never improve Game Maker, and after 8.0 we see the problems of the runner still persist. They promise to change it, but it bothers me that I’m not able to fix the core problems with the engine running my games. Until this post they’ve seemed to selfish and prioritized their profit over the success of their users by forcing publishing through them and taking a large cut… I just don’t really trust them anymore. I think it’s more beneficial to me to move to a game engine like PyGame where I won’t be held back by as many limitations outside of my control.
Mayhap because if they can’t stay in business then they can’t keep working on any of those improvements? I’m not defending GM over PyGame or anything like that, it just seems a bit off to say “prioritized their profit over the success of their users” as a criticism. Obviously if their users are that fed up with it and leave like you’re suggesting, then there’s less profit for Yoyo, and if Yoyo doesn’t profit, they can’t keep working on improvement to the benefit of their users.
My interpretation of everything is that they had to stabilize the business after taking over GM. Since it was never a business when it was just Mark, it never really had to be self-sustaining. Now that those issues are being sorted out it seems like they have more room to start innovating. Perhaps a bit optimistic, but not overly, I don’t think. If nothing’s gotten better in the next year or so I guess we’ll find out.
I’m not suggesting people leave; GM is still a great tool. But due to the poor quality of the runner and the reputation it got because of it; it’s much harder for publishers to take you seriously also. That’s why I personally need a fresh start with more control over the engine below the game data.
This is a change of events, the community seems to support them in a decision for once. I for one agree with what they’re doing, but I still can’t trust YYG for the future development enough to risk putting my next game out in it. 🙁
I remember the days where having a GM game on another platform was unheard of. /Hipster.
I know! I remmeber when n00bs asked if they could make Game Maker iPhone Apps and everyone laughed at them
I remember when Mark Overman still owned it and game maker had a nice little junky site. :3 /Hipster
I hope Game Maker Studio isn’t too pricey, as one has to factor in the cost of a separate developer account for each target platform, as well as buying the appropriate devices to test on, and that can add up to quite a bit of money.
Not that this is necessarily bad, but I worry that people who are mentioning how much money they’re willing to spend on GM Studio might not be taking these extra expenses into account. Making an iPad game alone is at least another $600 (500 for the iPad and 100 for an apple developer account). I don’t even want to know what you have to pay Sony to get a game on the PSP.
I guess one could try submitting a game without testing it on a device, but that’s only a good idea if your goal is to become known for making particularly buggy and glitchy games.
To “epicCreations.org”, and all others who are excited to the point of saying silly things, I would offer that there is still no release date, no announced price, and- given all the problems with the recent 8.1 update- no way of knowing if GM Studio will even be stable enough to use.
Personally though, I hope its rock solid, reasonably priced and coming very soon. That day would be a good day.
Why all you assume it will cost something? Why it can’t be free?
Because YoYo Games is a company? They should earn money too.
Why does everyone want cool things for free? This world doesn’t work like that. Anymore.
This sounds good to me ! 🙂 I guestimate the price being no more than $250 for GameMaker Studio. I am pretty keen at getting a game or two out there on different App Stores and Platforms. This has proven to be a most interesting year so far ! 🙂
Sweet Jesus. My prayers have been answered. This has to be one of the most killer things to ever happen to Game Maker. Where are all the YYG haters now?!
The first 2 comments on the glog post are promising:
“Are these export tools entirely available to the developer, or do they have to use you as a middle man?”
Stuart Poole Says:
“When Game Maker Studio is released (TBC), it will allow developers to make and release their games independently from YoYo Games.”
That to me suggests that we might (some day) be able to publish on iOS without YoYo as publisher…to me, that’s the only reason I’d see anyone forking out more for GM.
Anyway, exciting times!
Yes, this is the whole point of the Studio version 😉
I was wondering what this meant then: “No comments had been made publicly regarding the release of a self-publishing or white label solution for iPhone, iPad and Android however.” – So it’s not confirmed, just looks that way at the moment?
Notice the key word: had. 😉
I should learn to read a sentence in context xD Where’s that coffee…
Whether or not I’ll buy this depends on whether the Game Maker Studio release includes more than ‘just’ exporting options. If it has some other extra stuff that would be useful, sure thing. Otherwise… it depends on how much I want access to cross-platform. To me the most useful one would be HTML5.
This is actually pretty exiting news. I’m trying to get into mobile development but creating a decent game engine and back-end is such a pain in the ass on those platforms; I just want to make a game! Hopefully GameMaker Studio can speed up the development process there.
Very, very exciting news here! Go YoYo Games!
However, I’d hope they didn’t enable Mac publishing from PC audiences… the amount of crap content we would be getting without any testing would rise awfully.
If you ever want Mac to become a more mainstream platform, you HAVE to make it easier for more software to come to it – crap or not.
So your saying that just because someone is publishing on a Mac magically makes it better because of all the “testing” you have todo? Have you seen how many crappy Apps there are? Have you seen how many pointless Apps there are? Just because it’s developed on a Mac, for a Mac, does it automatically make it better.
Nice! That is pretty sweet! I really need to keep an eye on this.
most likely it will cost between 125$-369$ luckly i”m not one of thous people who need their games on every platform. but if there is a disscount to standard version users then i might consider buying if it will have other stuff too and not only multi platform
A so high price..? I thinked it would be nearly 20-30$. Cause the current GM costs that.
It will be mo expensive because it does much more.