GameMaker’s 3D Speed To Increase
April 26, 2011
For the past couple of days Mike Dailly has been working on improving the speed of 3D rendering in GameMaker.
Speed improvements have been tested on a benchmarking GameMaker file provided by Martin Crownover (.zip). Modifying that file so that 1000 trees instead of 100 were added to a game room resulted in a room speed of 14 frames per second using the current GameMaker 8.1 Delphi runner, whereas “the C++ one with some 3D optimisation” returned the significantly better 45fps.
This speed increase is not likely to be seen in the short term however as the 45fps figure made use the C++ GameMaker runner which is not due to be publicly released in the near future. Posting on Twitter Mike wrote that if he can get an optimised version of D3D working in the Delphi runner it should enable 3D to be rendered “quite a bit faster” than is currently possible.
16 Replies to “GameMaker’s 3D Speed To Increase”
how did you made it in 3d o.0?
[…] Dailly has blogged about the GameMaker 8.1 3D speed improvements he has been working on (see earlier post). In the next update he plans to introduce static 3D models alongside the dynamic models currently […]
That benchmark stuff sounds weird.
Anywho, that benchmark thing looks like some kinda N64 RPG or something lol.
Now I’m really confused, lol. Yeah I’m on XP sp3. But so are zillions of others.
I wonder if a 2D benchmark would have the same kind of discrepancy?
Can you guys help me figure a couple things out? I downloaded the poly test and generated two executables. One with GM 8.0 and the other with GM 8.171. Here’s what they look like stat-wise on my PC:
Poly-test8.1.exe – 4.58MB file, runs at about 109 fps
Poly-test8.0.exe – 2.81MB file, runs at about 140 fps
Why would the older GM version run it faster?
Why would the older GM version create a smaller executable too?
That ain’t progress folks…
Weird. Tried the same experiment and for me the 8.1 version runs 40% faster than the 8.0 version.
For kicks, I made a 7.0 version. It ran at the same speed as the 8.0 version.
Well you probably are on windows xp and you Xot are on Vista or 7. GameMaker now runs more fast on Vista and 7 but it looks like games on xp are more slow because the same happens at me
Ran twice as fast for me.
GM8.1 340 FPS
GM7 165 FPS
GM4Mac 33 FPS
All on the same Hardware.
I’m on XP, ani12321.
Yay for faster 3D! 🙂
Impressive increase in FPS. Hope this all goes well.
Probably not the only benchmark being used. 😉
Also, that’s a big IF in the last paragraph. Here’s hoping.
I think Mike has some common sense 😛
Hey, where’s your demo Xot? I want to try it on my computer when I get home from work! 😀
I might make a newer high-poly demo as well if I have time tonight. Stayed up too late throwing that one together last night, and I am paying for it today.
Had a good time of it though, and I’m glad Mike found it at least somewhat useful. 🙂
I’m pretty sure you’ve seen it, Fred. It’s that 3D light & shadow engine I made a couple years ago. I sent Mike basically the same thing with more geometry and more dynamic lights. No word if it’s been any help.