Community Links: Stencyl Released, Wanderlust Interview, Game Maker Price
June 3, 2011
The first public version of StencylWorks was released at the start of the month. The free StencylWorks game creation tool has been in development for at least 4 years. Originally Stencyl was intended to be an open source engine to easily develop Java games, however it was repositioned before release as a Scratch-like blockbuilder. StencylWorks now uses ActionScript libraries to create Flash-based games and iOS support is on the way. ReadWriteWeb
Indiepinion have posted an interview with Jason Gordy and Matthew Griffin, creators of the recently released Role Playing Game Wanderlust: Rebirth. In the interview the Wanderlust duo discuss the development of the game and the reasons behind their decision to use Game Maker.
GameMaker 8.1 Standard has now increased in price to $39.99. The same price also applies to Game Maker for Mac.
10 Replies to “Community Links: Stencyl Released, Wanderlust Interview, Game Maker Price”
StencylWorks Awesome, i tried and i can see that my Game Maker skills helped me to understand the engine (Design Mode), i recommended people to give it a shot, i already port a platform game to stencyl and work great 😀
I was part of the Stencyl beta test. It’s a pretty interesting tool. It’s a bit like Game Maker D&D but I’d say it’s more abstract and — erm — toy-like. I didn’t really care for it, but it is simple way to get into Flash programming (if you can call it that). It does generate AS3 code, so you can learn something about Flash programming from it. It’s certainly well worth checking out.
Personally, I’m far more interested in seeing a HTML5 runner for Game Maker. If I want to get into Flash/AS3, I’m still determined to use Flex and the Flixel or FlashPunk frameworks.
Congrats finishing Uni Philip!
i agree that the price IS a BIT to high.But I think their reason was, that they wanted people to take them more seriously. but if that is true, then a better way would be to remove all of the tutorial rips from the site and disallow them all to together . In my opinion that is what makes them look bad and is the ,main reason why some consider GM as a tool for noobs and kids.
Scartch’s website is a good example of this and is even worst then YoYoGames Games in this matter
Seriously, we are still going to get whiners about the $39.99 price point???
I guess you can’t keep everybody happy, but all things considered, GM is really a powerful piece of software for it NOT be $40.
I’ve never used GM4Mac(don’t have a Mac), but if it is behind in features, then it shouldn’t have gone up.
when these whiners grow up, I want to see if they price there services too cheap, or if they want to work at minimum wage until retirement. I don’t think so.
Stating that raising the price of Game maker may be a bad business move for YoYo Games in the long run is not “whining”. Its an honest opinion, backed up with several reasons that I feel are valid. You obviously feel the price increase it just fine, and I’m not going to call you a whiner for stating your opinion, even though I could.
I have no problems recommending GM 8.1 to anybody for $39.99.
I have considerable problems recommending GM4Mac to anybody for $39.99.
GM4Mac should not have been included in the price increase, it’s considerably behind GM for windows in versions, functionality, and performance.
I still think the new price is too high, especially for a piece of software that (while quite good) has barely changed at all in recent years, and is facing ever greater competition from free game making tools (Stencyl, Construct, etc). YoYo Games’ justification for the increase- as I recall- was that they needed to make more money to support development of all the cool things they’re working on. But almost none of those things are currently part of Game Maker, and when/if any of them do get added, they won’t be free. They’ll be part of an even more expensive version of the program. I really worry that this is a bad decision that YoYo Games is making that might hurt Game Maker’s future as a viable tool for creating games.