Sandy Duncan, CEO of YoYo Games, has said that he supports a monthly subscription model for use of the GameMaker software. Presumably, a subscription model would provide cheaper initial access to functionality that is already offered at set prices, such as exporting to platforms like iOS, Android, and HTML5. We’ve included a poll to measure […] More
Over the past few years, YoYo Games have added support for a variety of platforms to GameMaker Studio including iOS, Android, HTML5, Windows 8, Tizen, and more. Each new market gives developers access to millions of potential new players. Here are 5 digital markets to watch in 2014. More
A new module for GameMaker Studio has been announced. GameMaker Studio: Tizen will be entering beta sometime between the 22nd and 24th of May, and will be available for free to everyone who has purchased GameMaker Studio: Professional or GameMaker Studio: Master. However, once the beta ends, GameMaker Studio: Professional users will be required to […] More
There was a time when playing a GameMaker game meant downloading an executable file and running it on Windows. That was it. Now users are playing games in their browsers, on their mobile phones, on Mac OS X, and even sharing content with each other via Steam. GameMaker really has become a buffet of platforms. […] More
Since the release of GameMaker Studio, a large portion of hobbyists who once used the tool to create freeware Windows games are now taking advantage of the ability to export to mobile devices. This means a new wave of developers, with little experience in distributing their games or conducting business, are now looking for pointers […] More
Game Maker is changing rapidly. Gone are the days of ‘Lite’ and ‘Pro’. For the veterans of Game Maker, the nostalgic days where users would refer to the paid version as ‘full’ and when Softwrap hadn’t yet dipped its troublesome hand into community, are a world away. Future Game Maker users will be given more […] More