GameMaker on Linux?

February 20th, 2008 by Philip Gamble | Categories: YoYoGames

Writing on PascalGameDevelopment.com, savage, working for SumoDigital (the company working on porting GameMaker) has written

The games are not the things are being ported, but the IDE and engine are. The IDE creates the game files these are then fed into the engine. The same game files works on both Win32 and Mac OS X ( native Carbon apps ), and last weekend I got the engine and IDE working on Linux, all from the same code-base with 1 or 2 IFDEFs.

  1. February 20th, 2008 at 15:58
    Reply | Quote | #1

    The quote obviously seems like he’s referring to GM.. but I still like to double check: was GM specifically mentioned as the IDE in question? I’m 99% sure it is, just curious.

  2. February 20th, 2008 at 16:45
    Reply | Quote | #2

    @Eyas – gmking.org has been suspended

  3. February 20th, 2008 at 19:13
    Reply | Quote | #3

    Thats interesting news… guess we may be hearing of some Linux port soon…

  4. February 21st, 2008 at 00:45
    Reply | Quote | #4

    Seems only natural, given the nature of porting something to OSX/Darwin. Frankly, I’m surprised this hasn’t been talked about officially yet, I think we all saw it coming. Interesting to learn that they are going with SDL. That should make the GM player highly portable.

  5. February 21st, 2008 at 12:21
    Reply | Quote | #5

    I’m suprised there has been no official announcement. To me Linux compatability is more important than OSX.

  6. February 24th, 2008 at 03:11
    Reply | Quote | #6

    I’m with Phil Gamble on this. But then again, im sort of biased. Being a Linux user and all :P

  7. Grundoko
    March 12th, 2008 at 11:51
    Reply | Quote | #7

    Yes, i agree with phil, I would much rather a linux port, i use mainly linux (ubuntu distro) and if not for gamemaker i would rarely ever use my windows partition

  8. June 28th, 2008 at 14:18
    Reply | Quote | #8

    It seems they’d stand to gain more by doing a Linux port before the Mac port, as I’ve only seen one or two Mac users who would even think about getting it. However, I personally know more than ten Linux users who would jump at the chance to have a native Linux version of GameMaker. Myself included.

  9. Peter Nielsen
    August 8th, 2008 at 18:43
    Reply | Quote | #9

    hi,
    I bought the original, and have it somewhere on a cd, but i only uses linux now…..soooo

    Gamemaker is the best way / only way to make an idear for a game, a reality fast !!! i tried blitz, and dark basic, but never made it as far as in GM, also to scipt language is really good!!

    Mail me when its on linux and its an instant buy !!

  10. Stratok
    August 10th, 2008 at 21:15

    I also love GM… very very easy to use… I usuallyt make 2d games that are actualy drawed in a 3d view, but now im in linux so i learned java for netbeans but still dont find anything to develop my games… hope GM works well on linux someday

  11. Stratok
    August 10th, 2008 at 21:16

    also Ill buy when it works on linux

  12. September 3rd, 2008 at 14:28

    Hey you can use wine for running game-maker on linux, or you can use virtualbox.

  13. Tim
    April 14th, 2009 at 14:56

    I can’t seem to install Wine from the repository. How do you install it?

    About GM for Linux, well, that would be extremely amazing. I know a fair bit of GML so I would love to see it on SuSe (that’s the distro I use).
    As said before, instant buy.

  14. December 28th, 2009 at 06:57

    In wine it works very buggy, for the games, there are resolution problems, and some things don’t work… the editor works mostly just fine. virtual box is not a real alternative, since video capabilities inside the virtual machine suck…

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