The $100 TIA limited graphics competition is accepting entries until 10th November, from when 10 days of voting commences. Here is a look at the three games that have been submitted so far.
Black and Blue – GMC topic and download link
A surprisingly addictive arcade game where all you can do is shoot! You have to avoid sets of blocks that move towards you from all sides of the screen. Sounds simple? – you can’t fly around the only way of moving is from the backthrust generated by firing your gun.
Points are awarded both for staying alive and destroying the moving blocks, but get hit and you will loose health. Should you get pushed off the edge of the screen, either from a moving block or backthrust, you will die.
The background music fits the arcade style of the game and the lack of repeated sound effects every-time you shoot is a blessing. Use of limited graphics in this game is extremely effective as the game still has a good number of animated effects despite the imposed limitations.
Controls: Mouse cursor to aim, left click to shoot.
My highscore: 1889
The Bonsh – WHFF download link
In The Bonsh you control a red stickman who you must guide through several rooms of platforms clinging to the walls and jumping to avoid obstacles. Dangers include spikes and rising and falling blocks which can crush you. As all the terrain in the game is blue it is sometimes hard to distinguish what is a danger and what is not.
The game rooms frequently vibrate a small amount giving the effect that your screen is wobbling which was irritating and may hurt your eyes if you play for more than a couple of minutes.
Whilst particle effects are used in some of the situations where your character dies I feel the overall implementation of graphics here was far more basic than in Black and Blue which really used the limited graphics colour scheme to full effect through animation.
Controls: Arrow keys to move the stickman. Instructions are given within the game.
Abstractoid – GMC topic and download link
“You are a triangle. You have been programmed to destroy anything in your path. And you will do it well…” is the strap-line for this extremely fast-paced arcade shooter.
Diving from one side of the screen to the other whilst shooting four enemy types is what you will do for the entirety of this game. Using your shield, provided you have enough energy, gives you a brief respite – just long enough to move somewhere safer and start all over again.
Particles seem to be somewhat overused, with small black boxes exploding across the screen everytime you hit an enemy which adds to the distraction caused by a constantly spinning and scrolling background.
The game also seems to be just too hard from such an early stage, and no scoring mechanism is included – two more facts that taint my experience when playing Abstractoid.
Controls are given in the game, use ‘Z’ to select “Play” to start.
Are you impressed with the ways that the above games have created graphics-schemes that fit in with the criteria? Which game do you think deserves to win $100 in the TIA Limited Graphics competition?
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