GameMaker pricing to increase worldwide

on January 28, 2009 - 3097 Views

Sandy Duncan has announced that as of next week the price of purchasing the pro version of GameMaker 7 will increase. Citing the revaluation of world currencies as the reason why UK customers will see larger increases than the rest of the world Sandy also says that the cost of running YoYo Games is, unsuprisingly, higher than the costs encounter by Mark Overmars.

Though we’re a UK based company, a lot of our internal accounting , development costs and contracts are based in US$ and Euros. Also the price of Game Maker hasn’t changed at all since YoYo Games started spending a LOT of money 2 years ago.

So, if you live in UK and you’re thinking of buying an upgrade to “Pro” OR buying a schools license…do it NOW…the pound has devalued by at least 50% since we last reviewed our pricing …so UK customers will notice our pricelist changes most.

if you buy for schools or personally in the Rest of the World, then there will still be an increase in February, but it’s more in line with our increased cost of running and creating YoYo Games and supporting Game Maker over the last 2 years, but you would still benefit by getting your licenses purchase before next week if that’s possible.

If you are a school and have already received a quotation anywhere in the world we will honour it until end of February.

Sandy Duncan

The current cost of a GameMaker pro licence is $20, €15 ($19.84) or £10 ($14.25) which can be paid for via PayPal in the equivalent of a users local currency.  For example a user in the US can easily choose to pay the GBP price for GameMaker and will end up paying the USD equivalent of £10 to PayPal effectively saving themselves over 25% of the price of the software.  Not sure why we can’t just have one global price point.

Although the new pricing structure has not been revealed Sandy has said that there will “be a voucher code tucked away somewhere that will most likely bring the “new” price down a bit for our dedicated followers“.

It is also unsual that a software company would increase the cost of its product almost a year after its release when no improvements have been released, we would normally expect pricing to remain static or move the other way.

Also strange is the fact that Sandy says many of YoYo’s costs are based in Euros and US Dollars.  The company placed in charge of developing GameMaker, Sumo Digital, is UK based as is the much-slated DRM company Softwrap.

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8 Responses to GameMaker pricing to increase worldwide

  1. […] $25.06 in lost revenue for every download – given that for most of this period Game Maker was sold for $20 (a figure above $25 would otherwise be more reasonable given the higher USD values of the Eurozone […]

  2. Scare X3 says:

    A college of my asked for help. As he made a program called Scare X3 he asked me to post this. First of all I have nothing o do with it. I don’t even know what video games are. Please don’t PM me or what ever I will not replay. I have hidden my email so that you cant contact me . I repeat I am not involved with this decompiler in any way.

    Scare X3.
    Coming up.

    Scare X3 will not be available for the public. Even if you pay 100000$ you will not get it. The reason is that most of you kids always make illegal copies and publish it for free. There are only a few trusted people that we have offered to buy Scare X3 for a price 250$ and by paying 500$ you can have the source code in VC++6. It still is in Beta but soon it will be out in pro version.

    Functions of Scare X3:
    This tool is not like the existing decompilers. It is a fully working decompiler since it is programmed in VC++ it is super fast and does not get stuck. By testing it on a 20 MB file it took 2 Hours and 38 minutes.

    The following is achieved:
    *EXE files can be downloaded from online instant play even if they are play only
    *GM EXE files can be saved directly to the following formats: gmd-gm6-gmk
    *Wrapped, packed, batched, compiled and shrinked GM Exes can be opened and decompiled.
    *Obfuscatored files can be translated to readable code with 5000 sprites, 1000 objects, 2000 backgrounds, 3000 sounds, 2000 Scripts and 100 rooms.

    The following is in process or is highly likely to be achieved after the release of the new version of gm:
    *GM EXE files can be saved directly to gm8 or what ever the future editable extension of GM will be.
    *EXE and BAT files will be automatically scanned for being made out of GM or not.
    *Decompiled files can be edited by altering code, sound, sprites without the need of GM.
    *Edited files can be test run without the need of GM.
    *Edited files can be saved to stand alone without the need of GM.

  3. The new price of Game Maker, in USD, will be $25. Sandy will also be posting a ‘coupon’ on the GMC to bring that price down to $22.

    *Please note that I assume Sandy means USD.

  4. GMArcade says:

    ESA…you have GOT to be kidding me with that comment. You think them running a website and server space is cheap? They do not run some measly shared $7/month server. They run several dedicated servers, with maintenance and back up. They have many full time employees.

    So many people think YoYo is the bad money hungry company, THEY’RE NOT!!! People that complain about the price increase know nothing about entrepreneurship and running a business.

    And no, it sure as hell should not be open to speculation, it’s their damn company!

  5. ESA says:

    A lot of money for what – a website and server space? Should be open to speculation if you haven’t released anything new in the time you’ve been marketing GM

  6. Joerdgs says:

    “It is also unsual that a software company would increase the cost of its product almost a year after its release when no improvements have been released, we would normally expect pricing to remain static or move the other way.”

    Agreed. I know it’s probably necessary since product prices always go up because of inflation and whatnot, but in the case of software, you expect it to be updated too.

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