YoYo Games are to launch “They Need to Be Fed” as their first HTML5 Facebook game later this week. This will not be the first game created using the HTML5 version of Game Maker to appear on Facebook however, as Andrew McCluskey’s Ne Touchez Pas went live last week. [Sandy Duncan’s Twitter]
Game Maker Community member OMGCarlos plans to create the “Game Maker’s Developer Network”. The website will feature a redesigned help manual with interactive demos created using GameMaker HTML5. [Example function | GMC topic]
Issue 16 of indie(Magazine) has been released, the first issue since the switch to fortnightly releases. Game artist Maple explains how to efficiently construct a sprite sheet for platform games and there is an interview with the creator of the Tululoo HTML5 Game Maker. Sqware by Rawr Development is the reviewed Game Maker game alongside those written in other languages. [indie(Magazine) #16 .pdf]
Ben of SigmaNine released “The Flame”, a snake styled game back in March on Facebook, I believe. As far as I’m aware, that was the first on Facebook.
Its alright… apparently YoYo had their stuff working up there before beta anyway. But I think I’m still the first one to actually RELEASE a GM Facebook game!
I didn’t mean to imply that Andrew’s was the absolute first, though the article does seem to give that impression. 😉
WAIT WAIT WAIT!
Lets get our information right!
I made the first GM Facebook Game!
Super Awesome Pong!
http://apps.facebook.com/superawesomepong/
It was out on the 25th!
Please guys!
This is a very informative issue for me. I really appreciated the interview with Tululoo’s creator. Keep up the good work, indie(Function);
Best wishes here to GMDN too!
GMDN does seem quite interesting. Hope to see it take off. 🙂
GMDN looks like it a great concept. Good luck with it, OMGCarlos.
Definitely appreciated! It’ll be slow for a week or so while I put together a team and play around with a format that works well. I was initially basing it off of Microsofts Developer Network (MSDN) but because GMHTML5 allows me to introduce a different layer of interactivity to the help document it only makes sense to switch the format around to take advantage of this as much as possible.
I just can’t wait until it matures a little bit, I have a lot of plans and ideas written down!