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Reusable Code in GML is the gift that keeps on giving

Introduction

Ah, reusable code—the concept that’s as misunderstood as a teenager’s emotions. You’re a novice game developer, and you’re diving into GML, GameMaker Language. You might think, “Why should I care about reusable code? I’m just trying to make a sprite move!” Well, sit down, young Padawan; it’s time for some tough love.

Why Reusable Code? A Novice’s Nightmare

Think of reusable code as the leftovers of the programming world. You cook once, and you eat multiple times. Except, in this case, you’re not eating; you’re saving time, effort, and probably your sanity.

GML: The Novice’s Playground

GML is like the kiddie pool of game development languages. It’s where you get your feet wet without the fear of drowning in semicolons and curly braces. But don’t let its simplicity fool you; bad habits formed here can haunt you like that embarrassing username you picked in middle school.

Code Efficiency: The Unsung Hero

In GML, reusable code isn’t just a good practice; it’s your unsung hero. It’s the equivalent of having cheat codes in a video game. Want to make another game? Boom, copy-paste. Want to add a new feature? Boom, tweak and go. It’s like having a Swiss Army knife in a world full of butter knives.

Long-Term Benefits: Because Future You Will Thank You

Imagine a world where you don’t have to reinvent the wheel every time you start a new project. That’s the beauty of reusable code. It’s the gift that keeps on giving, like a Netflix subscription you forgot to cancel but are secretly glad you still have.

Writing Code Shouldn’t Be a One-Night Stand

Reusable code in GML is not just a best practice; it’s a lifesaver. It’s the difference between being a one-hit-wonder and a rockstar developer. So go ahead, make your code reusable. Your future self will thank you, and let’s be honest, you could use all the help you can get.

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