GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

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    SimulatorGM “on hold”

    I have decided to put SimulatorGM [issue 1 | issue 2] on hold until I can recreate the magazine properly by myself. This is not me saying SGM is closing and will be gone forever, but it does mean that there will be no more issues published until I can recreate the design in other […] More

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    Mid-week Community Links

    What is your game design style? Copycat: make a game like another game that is interesting. Experience: Make a distinct moment of game play that looks and feels interesting. Narrative: Make a story that is interesting World: Make a place or world that is interesting Systems: Make systems and objects that are interesting. Player Skills: […] More

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    Admin Resignation Creates New Member Type

    KC LC recently announced the retirement of a GMC administrator, Damaged . Damaged was the second user to register on the GMC right after Mark Overmars and has been around since the community was born. Damaged is now classified as a new category: “Retired Staff” along with all of the other retired staff. More

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    The GMC is dead. Long live the GMC!

    In typical GMC Community section chaos two posts made just a few days apart express deeply different views as to the livelihood and success of the official Game Maker forums today.  Less than a week after Why This Community Survives was published Is This Forum Dead Now?  Where is everyone? appeared. The community surrounding Game […] More

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