GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

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    GMTalk Game Maker Podcast – Episode 3

    Andrew McCluskey, Jack Brockley, Joshua Pedroza and myself were briefly joined by Greyson Wright (RC) for the recording of a third GMTalk Game Maker podcast. We discuss the winning games and other high quality entries in the recent YoYo Games contest and the process for getting Game Maker games on PSP. Also mentioned is Mike Dailly’s blog, the […] More

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    48 Hours of Game Maker Development in 5 Minutes

    A couple of weeks ago Xerus (Kyle Pulver) released a timelapse video showing the development of his island-defence game Gaiadi sped up to fit in under 5 minutes. The game was created for entry into Ludum Dare 17 which it won. Ludum Dare is the name given to a series of 48-hour game creation contests […] More

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    GMag – Issue 2

    Less that two weeks after its launch the second issue of GMag has been released. The magazine features a review of NAL’s Remaddening which is the follow up to his popular mMm arcade game, an example script showing how you can create circular health and mana  bars in a role playing game and a collection […] More

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    YoYo Games Competition 06

    Earlier, YoYo Games released information on Competition 06, which builds on the idea and restrictions provided by the previous one by tweaking the rules and adding a theme, “Discovery”, inspired by the company’s recent (and still in progress) move from Surrey, England to Dundee, Scotland. The contest encourages thinking outside the box (you don’t have […] More

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    Mid-week Community Links

    Mike Dailly has posted a list of games entered into YoYo Games’ fifth competition that he personally enjoyed on his blog.  He gives a few comments on most saying what he liked and disliked about  them. Game Maker Station are holding a second competition. Please don’t enter it. Their first contest offered $350 of prizes […] More

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    Game Review – They Need To Be Fed (Jesse Venbrux)

    A perfection of ideas – this is how Jesse Venbrux describes his first-prize-winning entry into the fifth YoYo Games competition “Design a Handheld Game”. And it’s a fitting description. They Need To Be Fed features elements found in his previous works, most notably the 360° gravity well-known from Frozzd (his winning entry into the first YoYo Games […] More

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