MarkUp Issue 4 – A review
June 5, 2007
As I mentioned a few days ago the fourth issue of MarkUp has now been released. I know many of you will already have downloaded it.
At 24 pages it is the largest edition to date and included a review of the commercial game Heroes of Might and Magic V (not made in gamemaker). I have to admit I am puzzled by the presence of this in what is after-all a game development magazine rather than a general gaming magazine – or did I miss something? (I didn’t read the article).
A couple of articles I had written appeared in the magazine – one on effective screenshots and a review of Forted previously seen on gamemakerblog. This brought some criticism which if you regularly read this blog you will probably know about. However sadly this changed to a debate about the merits of popcorn and the origins of the word maize.
I have to admit I thought there was something ‘not quite right’ about this issue although I can’t really point it out with my finger. It just didn’t seem to, well it’s hard to describe, but it just didn’t seem right. Sure there were some excellent articles and graphics, but some irritating things really came to light when I was reading through.
Whilst the text in articles is well spaced out the actual layout of the elements on the pages seemed a little crammed, white space is your friend. I think the creative commons information on the cover should be moved – I know this isn’t a standard magazine you can go and buy at a newsagents or supermarket – but the front cover is the prime real-estate of a magazine, a chance to sell the magazine to passing punters – this information could easily be included at the end of the magazine or on a new contents page.
I think the mix of ‘wordy’ (hope that term isn’t offensive) articles and tutorials, such as is on pages 4 and 5, doesn’t really mix. I understand there may be space constraints but it just seems strange to mix coding and comment on the same page.
I appreciate the hard work everyone puts in to creating the MarkUp magazine, I for one certainly wouldn’t have the time to manage a project like it a the moment, and in my opinion MarkUp remains the number one gamemaker magazine out there. However I believe this criticism is valid and will help the MarkUp magazine develop.
Issue 5 of MarkUp will be about multiplayer games – you can find out more at the GMKing forum.