- What is your game design style?
Copycat: make a game like another game that is interesting.
Experience: Make a distinct moment of game play that looks and feels interesting.
Narrative: Make a story that is interesting
World: Make a place or world that is interesting
Systems: Make systems and objects that are interesting.
Player Skills: Make verbs for the player that are interesting.
- Not a link, but a quick look at the location of GMC members who have plotted their location on the world map.
The problem is that the countries aren’t just square boxes, so it’s not as simple as defining a range.
@James Rhodes
Ideally you would check to see which of several predefined ranges each point is located in, however I simply counted. Hence if two users are exactly on top of each other I would not have counted them. (I did not have access to the co-ordinates other than by clicking on each user and seeing the link to their position).
How did you create that graph Phil? I was going to create one, but I had no idea how I was going to approach the problem of mapping longitude and latitude to countries.
I fall under “World” and “Systems”
Mine would have to be between “experience” and “player skills”.
I guess I’d fall under “player skills”– though my previous games have been more like experiments with different mechanics than full featured games.
That should change soon…