Mid-week Community Links
March 12, 2009
- What is your game design style?
Copycat: make a game like another game that is interesting.
Experience: Make a distinct moment of game play that looks and feels interesting.
Narrative: Make a story that is interesting
World: Make a place or world that is interesting
Systems: Make systems and objects that are interesting.
Player Skills: Make verbs for the player that are interesting.
- Not a link, but a quick look at the location of GMC members who have plotted their location on the world map.
6 Replies to “Mid-week Community Links”
The problem is that the countries aren’t just square boxes, so it’s not as simple as defining a range.
Ideally you would check to see which of several predefined ranges each point is located in, however I simply counted. Hence if two users are exactly on top of each other I would not have counted them. (I did not have access to the co-ordinates other than by clicking on each user and seeing the link to their position).
How did you create that graph Phil? I was going to create one, but I had no idea how I was going to approach the problem of mapping longitude and latitude to countries.
I fall under “World” and “Systems”
Mine would have to be between “experience” and “player skills”.
I guess I’d fall under “player skills”– though my previous games have been more like experiments with different mechanics than full featured games.
That should change soon…