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    YoYo Games use 12TB of Bandwidth a Month

    After getting frustrated at a recent conversation (read from bottom to top) on Twitter with Brian Fetcher on the cost of running YoYo Games CEO Sandy Duncan has released details of YoYoGames.com’s bandwidth usage for the past 6 months. This is the first time that Sandy has commented on YoYo Games’ finances at the YoYoGames.com […] More

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    GMIndie Magazine Issue 6

    GMIndie have released the sixth issue (1.72MB pdf) of their Game Maker magazine and have announced that they are switching from a weekly to a fortnightly release schedule “if we don’t decide to discontinue the magazine”. The introduction section of the magazine also reveals that the publication is apparently editorless yet this is the best issue so […] More

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    Cactus Interview, Guardian Games Blog, Ubisoft Piracy

    The Escapist Magazine recently published an interview with Game Maker user cactus. Jonatan talks about Mondo Agency, IGF finalist Tuning and the psychedelic theme of his games. Keith Stuart made a post today in today’s Guardian Games Blog title “How to become an indie developer in eight steps. Developer Rob Fearon recommends Game Maker: “Personally, […] More

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    Game Jolt Rogue Contest results are in

    The results are in for the fourth Game Jolt contest, themed Rogue. Two of the three placing entries were created in Game Maker (the third in Construct). See previous blog entry listing all the Game Maker-made entrants. Third place: Flood the Chamber by scoz Created in: Game Maker Current Total Plays/Downloads: 13,152 Current Public Rating: […] More

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    Indie Game Mag – Why would anyone buy this?

    A serious question this. Indie Game Magazine is a paid for 6-issues-a-year publication, available both online and in print, that features reviews of Indie games and articles aimed at the creators of such titles. The cheapest normal subscription price is $19.95 a year (about $3.30 an issue) with an extra $5 on top if you […] More

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    GMLive Show 8 (Finally!) – Listen Again

    The first attempt to revive last weeks GMLive resulted in little audible other than a chicken sound effect.  Finally a week, 2 hours and 14 minutes after the intended broadcast of their 8th show we heard a run down of three weeks Game Maker news from presenter Joshua Pedroza and producer Jonathan Martin. The show was about 32 minutes in […] More

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    eo opens up, GMLive show topics, FlashPunked

    The elite invite-only eo game development community have today opened up some sections of their forum to none-members.  Webmaster Simon Donkers said that this change was in response to the static impression of the site previously available to the general public. GMLive have released the discussion topics for their rescheduled show this Saturday. Jack Brockley has created […] More

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    GMIndie’s World Domination Plan

    GMIndie appear not to be content just hosting two live radio shows and releasing a magazine every week.  They plan to run a third radio show each week and to launch “GMIndie TV“. Their site lists thirteen twelve members who aim to release “the best game maker entertainment”.  I think they mean media. Why can’t […] More

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    Game Maker for Mac comes back

    After December’s announcement that Game Maker 7 for Mac had been “delayed indefinitely” following the resignation of the the programmer responsible for building the IDE there was speculation on if and when the project would resume. Work has now continued as the original programmer has agreed to continue working on the software alongside a new […] More

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    Game Maker entries in GameJolt Contest

    The deadline has passed for GameJolt’s Rogue-themed competition. Of the 15 games submitted 7 were created in Game Maker.  Other entries were made in Construct, Action Game Maker, Python, C# and Unity3D.  Here is a quick look at the Game Maker entries. FKR4 by NAL – The idea here is that the game itself is […] More

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    Game Review – Au Sable (amon26)

    Artistic Platformers (or plARTformers as I affectionately call them) have become increasingly popular of late. It seems that platform developers are no longer content to stick to the run-and-jump niche that the genre has carved out for itself over the years. We’re beginning to see platformers which focus on story, atmosphere, inventive gameplay mechanics and […] More

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    GMTalk Game Maker Podcast

    At around 4:30pm GMT today several Game Maker users decided to get together to record a Game Maker podcast named GMTalk (all the other names were taken, you know GMcast, GMlive, GMindie).   This evening Andrew McCluskey, Jack Brockley, James Garner and myself took a look at FlashPunk, the entries in the GameJolt rogue-themed game […] More

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