Within the GameMaker community, GameMaker for Mac is known as one of the least stable and least useful versions of the software. It is based on the GameMaker 7 framework, which was released in 2007. Mac users who want to run GameMaker 8.1 or GameMaker Studio have had to find alternatives.
By using software such as Bootcamp or the more flexible Parallels Desktop, Mac users have been able to run Windows applications on their machines, including the modern versions of GameMaker. Parallels Desktop is by far the best option for running GameMaker on a Mac, as it creates a seamless interface between Mac OS X and Windows.
But why stop at Windows and Mac? Here’s how to run GameMaker on an iPad.
Earlier this year, Parallels Access was released. Parallels Access allows you to remotely access your Mac or Windows applications on an iPad. As far as remote access applications go, Parallels Access is exceptionally well designed and easy to use. It features a convenient app launcher, built-in keyboard with Windows-based additions, and a fluid touch-driven interface.
Parallels Access is integrated with Parallels Desktop, allowing Mac users to remotely access a Windows virtual machine on their iPad as well. This addition differentiates Parallels Access from the crowd of remote access applications that are available.
Naturally, this unique functionality comes at a price. Parallels Access costs $79.99 per year, though you can currently get a 6-month subscription for free when you buy Parallels Desktop 9 for Mac. Considering the cost, Mac users who operate a virtual machine to run GameMaker will get the most value out of Parallels Access, however Windows users can still take full advantage of the software.
Even though running GameMaker on an iPad is somewhat impressive, the question remains: is it actually useful?
Typing and managing code is by far the most productive use of GameMaker on iPad. Assuming you left your computer running at home or the office, you could take an iPad on the bus or train and easily add code to your project without lag becoming a major issue.
But, in this age of ultralight laptops and tablet-PC hybrids, one has to question whether running GameMaker on an iPad is really the most effective way to make games when on the move.
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