GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Opinion Piece – Why IndieCity Is A Waste Of Time

If you are a registered iOS or Mac OS X developer, Apple will let you distribute your game on iTunes and through the Mac App Store. Windows 8 also has its own software store now. Even developers of online games can submit to online portals, or let online search engines act as a catalogue (searching for flash-based casino games in Google for example). For developers targeting Windows XP/Vista/7 users, there is no “default” distribution store for Read more…