January Magazines (MarkUp 11, GMTech 10)
January 2, 2008
January is quite an interesting time of the year to look at the magazines. Both because of the possibility of the magazines introducing new features and changes, and because over the Christmas period there could have been either a torrent or lack of submissions depending on the particular contributers.
Download MarkUp Issue 11 | Download GMTech Issue 10
I’ll start with MarkUp as this was, as usual, the first to be released. Issue 11s was billed as a “quick mini-issue” to announce the results of The Game Maker Race the competition run by both magazines. The best word to describe the cover is interesting. It isn’t like anything I’ve seen on MarkUp, or indeed anywhere else, before. I don’t particularly like that. But then I don’t like the government and I’ve managed to live with them for a while. The main content consists of a bumper 6 pages on the making of Ark22, a staff’s choice at the GMC. Very good.
Now I think I will comment on the design. In comes another new design (nothing stays the same for long at MarkUp!) and it’s blue. Blue being the colour of GameMakerTech. But it is a nice design, and they’ve stuck with the two column layout.
The remainder of the articles are all one pagers. “Sim City Societies” marks a return to the “we are a Game Maker magazine but that was a good game” days of the past. I agree not everything in the magazine should be directly related to Game Maker. There should be content about creating resources and promoting games however this I’m afraid commercial none-game-maker games don’t really have a place in MarkUp.
At 18 pages it’s the shortest MarkUp for a while, whilst this was meant to be some on the GMC didn’t appear to be to happy.
GameMakerTech has a seasonal cover! A big change from last months Caribbean island. This issue offers an “exclusive interview with Mark Overmars, the creator of Game Maker” as part of its 44 pages. Sounds good. A rather impressive list of 16 staff members is listed.
The “What’s Going On” page also gives us an insight into the magazines latest projects, a Wiki and on a break that they are taking (yep, sounds familiar). Content wise GMTech looks very similar to previous issues of MarkUp, with less reviews and more editorials than normal. Included is (another) interview with FredFredrickson, what a novel idea. I didn’t read all of the editorials, but there are lots of them. There are also a good number of tutorials, complete with colourful code. The good spriting tutorials also continue with a “how to create weapons” piece by Medieval.
The exclusive interview with Mark Overmars which may have attracted some people to the release covers two pages. The first question being about Mark’s retirement. A great interviewing technique. Not. Mark reveals that his vision is for YoYo Games to become a “YouTube for Games” – something which I first mentioned several months back.
GameMakerTech have introduced “Insight Into” articles – their answer to MarkUp’s Development Journals. This frustrates me, but I won’t post about it now. With only 3 game reviews this is not the GameMakerTech of old this is G a m e M a
r k U p e r T e c h.
Gamez has informed me that “the scores” are at 1-1 following last months releases. I think he has let his GMB point go to his head. I wasn’t really think of the magazines on a points basis, but what he says is true – of the November and December offerings I favoured GMTech’s and MarkUp’s offerings respectively.
The better magazine this month is GMTech – there is no question of that. We’ll have to wait until mid-Feb for the next magazine release – MarkUp’s 12th issue to be followed in March by GMTech’s 11th.