3D MMORPG down the drain

Game developer Zedman_3d stated that The Warriors path has come to an end. He claimed that the development could no longer continue because of Game Maker’s speed problems.

Cameron and Zedman both wrote a closing speech on this topic at their forums. “The game could barely handle a few plants on the ground” said Zedman. Though [...]

Going Commercial

A shortened version of a lengthy feature about the different ways of earning money from games you have created. This was written for the 7th issue of MarkUp (released August 2007).
A history
Game Maker, its community, and the games people are creating with it have certainly come a long way. When I first found [...]

Review: 2p Shooter (Jack Sanders)

As featured in MarkUp July 2007:
What they say: Select from 6 heads, 8 bodies, and two guns to duel it out between two players. Now with 4 weapons, the old MK9’s and M16, plus the new custom ‘Riotgun’ and a nice little sword!
Download (1.3MB)
Quick Review: In this split-screen two player game you [...]

How do you judge the success of a game?

One of the questions I have pondered for a while is how to judge the success of a game. Many people will think this is all to do with the number of downloads achieved or the number of 10/10 ratings they are given, however to me this is just wrong.
Downloads do not really account [...]

Forted

It’s not often that I come across ‘decent’ games at the GMC. There are a lot of good efforts, but most releases leaving me wanting more - in a bad way. The number of games where the focus has all been on one aspect of the game is high. For example games [...]

Why you should include a manual with your game

As featured in the May 2007 edition of the MarkUp Game Development Magazine
How many times have you started to play a gamemaker game before realising that the programmers ‘forgot’ to include full instructions and a control map?
Finding yourself playing a game for the first time without knowing what you are meant to or [...]