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First Impression Feedback – #02 Skelattack
by: Dave_Draws Are you tired of being the dungeon “hero“? Killing innocent Skeletons without getting to know them? To understand a Skeleton, you must become one! Defend your dungeon! Oh, and you have a pet Bat, how cute! What is this, and what is that… and where are my pants?! More
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in GameMaker Studio, Games, Reviews
Sokpop drops Bamboo EP
Sokpop Collective’s newly released Bamboo Ep truly lives up to it’s name. The collection of three short bamboo-themed games is perfectly described by those recordings longer than a single, shorter than an album, and definitely worth listening to. Bamboo Moon, Bamboo Ball, and Bamboo Heart are the playful and intuitive tracks combined to make this cohesive […] More
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in Community, Development, Early Access, First Impression Feedback, GameMaker Development, GameMaker Studio, GameMaker Studio 2, Games, Reviews
First Impression Feedback – #01 DRADIS
by: Highlandcoo twitter website GMForum Do you like Space? Do you like Spaceships? Have you always wanted to control one of your own? And… can you type fast enough to survive?! In this game, a single typo can kill you! More
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in Community, Development, Distribution, GameMaker Development, GameMaker Media, GameMaker Studio, Games
Cavern Kings Raises $14,751 On Kickstarter
Cavern Kings by Vine has raised $14,751 on the popular crowdfunding website Kickstarter. The game itself is an infinite action platform inspired by the likes of indie titles Super Crate Box and Risk of Rain, both of which were also built using the GameMaker engine. Cavern Kings features randomized levels and creatures, and an excessive […] More
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in Community, Development, Distribution, GameMaker for iOS, GameMaker for Playstation, GameMaker for Xbox, Games
Sheltered Raises $50,000 On Kickstarter
Sheltered by Unicube has raised £30,148 (approximately $50,000) on the popular crowdfunding website Kickstarter. Giving new meaning to the phrase “nuclear family”, Sheltered tasks you with keeping a mother and father, and their children, alive in the aftermath of a nuclear holocaust. Fortunately, an impenetrable underground fortress will help keep your family sheltered from the desolate […] More
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Review – Making Money with HTML5
Since the release of GameMaker Studio, a large portion of hobbyists who once used the tool to create freeware Windows games are now taking advantage of the ability to export to mobile devices. This means a new wave of developers, with little experience in distributing their games or conducting business, are now looking for pointers […] More
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Designing for Hardcore Gamers and Casual Gamers
There are so many different potential players of your game and it can be hard to make your game suit different tastes. Here I examine two broad gamer definitions that can be expand into many more. Hardcore Gamers You can always pick one out of a group of people; they eat, sleep, dream, and talk […] More
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Review: Doodle Balls – artistic fun?
Doodle balls, a game created by Stubbjax02 yesterday, is in the beta stages–though it is rather difficult to tell! The graphics are superb, and the sounds are indeed brilliantly done, plus the gameplay is rather addicting – even though the only mode available is easy. More
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3D MMORPG down the drain
Game developer Zedman_3d stated that The Warriors path has come to an end. He claimed that the development could no longer continue because of Game Maker’s speed problems. Cameron and Zedman both wrote a closing speech on this topic at their forums. “The game could barely handle a few plants on the ground” said Zedman. […] More
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Going Commercial
A shortened version of a lengthy feature about the different ways of earning money from games you have created. This was written for the 7th issue of MarkUp (released August 2007). A history Game Maker, its community, and the games people are creating with it have certainly come a long way. When I first found […] More
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in Reviews
Review: 2p Shooter (Jack Sanders)
As featured in MarkUp July 2007: What they say: Select from 6 heads, 8 bodies, and two guns to duel it out between two players. Now with 4 weapons, the old MK9’s and M16, plus the new custom ‘Riotgun’ and a nice little sword! Download (1.3MB) Quick Review: In this split-screen two player game you […] More
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How do you judge the success of a game?
One of the questions I have pondered for a while is how to judge the success of a game. Many people will think this is all to do with the number of downloads achieved or the number of 10/10 ratings they are given, however to me this is just wrong. Downloads do not really account […] More